Search found 103 matches

by Lemmeloose2000
15-04-2003 05:22
Forum: Death Ball Maps
Topic: DB-Cage
Replies: 51
Views: 40066

So, should i change my map name so there's no confusion between mine and DB-TheCage?
by Lemmeloose2000
15-04-2003 01:21
Forum: Death Ball Maps
Topic: DB-Cage
Replies: 51
Views: 40066

Thank you, this is actually the second map i have ever made =) and what you can't see is there's an under ground sewage tubes that a re REALLY fun to hit around the ball cause , well i don't know The tubes are experimental though not sure how the public will like it, i like i though I still need bet...
by Lemmeloose2000
14-04-2003 02:45
Forum: Death Ball Maps
Topic: DB-Cage
Replies: 51
Views: 40066

I was on thDB map site and saw someone else had a map DB-TheCage, should i change my name to prevent confusion?

Still, anyone want to beta test? here's lates screen shot
by Lemmeloose2000
13-04-2003 05:27
Forum: Death Ball Maps
Topic: DB-Cage
Replies: 51
Views: 40066

P.S. who wants to beta test my map, it's ready. met me on icq im or some thing here's my contact stuff.


ICQ-256770756

AIM-Lemmeloose2000

MSN-lemmelloose2000@yahoo.com

Yahoo-lemmeloose2000

E-mail: Lemmeloose2000@yahoo.com
by Lemmeloose2000
13-04-2003 05:16
Forum: Death Ball Maps
Topic: DB Keepers, AI screwed
Replies: 10
Views: 9010

I'm actually getting a faster stuff here soon, but still bots are nice for have an absolet no lag game. evn still the bots still need a lot of work, thats what makes good mods, good online and offline play.
by Lemmeloose2000
11-04-2003 23:09
Forum: Death Ball Maps
Topic: DB Keepers, AI screwed
Replies: 10
Views: 9010

yeah i like bots caus i'm on 56k and my map works with bots really well. witch is cool for us 56k users P.S. who wants to beta test my map, it's ready. met me on icq im or some thing here's my contact stuff. ICQ-256770756 AIM-Lemmeloose2000 MSN-lemmelloose2000@yahoo.com Yahoo-lemmeloose2000 E-mail: ...
by Lemmeloose2000
11-04-2003 00:00
Forum: Death Ball Maps
Topic: DB Keepers, AI screwed
Replies: 10
Views: 9010

yeah no joke, the ai sucks, even if they do stay in goal
by Lemmeloose2000
10-04-2003 23:59
Forum: Death Ball Maps
Topic: DB-Cage
Replies: 51
Views: 40066

sorry, don't know how to use photo shop well, hey i have a problem with photo shop,

I have my radar all done for my map, but when i export it through photoshop, it's in 24 bit, and it won't let me select the 16 bit, or what ever UT2003 uses. how do i get it in the right bit, its 512x512,
by Lemmeloose2000
10-04-2003 05:35
Forum: Death Ball Maps
Topic: DB Keepers, AI screwed
Replies: 10
Views: 9010

DB Keepers, AI screwed

Has anyone noticed that the keepers in some DB maps don't pass the ball once they get it? Is this a mapping flaw? my map does it to. any fixes?
by Lemmeloose2000
10-04-2003 05:33
Forum: Death Ball Maps
Topic: DB-Cage
Replies: 51
Views: 40066

P.S. does any one have a good DB tutorial? i have the one from DavidM's site, but it says up to 1.2. anything more upto date.
by Lemmeloose2000
10-04-2003 05:15
Forum: Death Ball Maps
Topic: DB-Cage
Replies: 51
Views: 40066

DB-DesertSolitaire

Hey new map Cage, i think its comming along nice heres pick, be my gust on suggestions. It's attached, not displayed, the IMG option asked for a web site, so i didn't know how to work it.
by Lemmeloose2000
06-04-2003 16:45
Forum: Death Ball
Topic: Big Hitz
Replies: 23
Views: 21026

i mean what is thje ratio of the sprint hit compared to the reg hit,
by Lemmeloose2000
06-04-2003 16:43
Forum: Death Ball
Topic: Finally Good Bots :p
Replies: 12
Views: 11989

yeah my bots, dodge the wrong direction, all the time. the bots are better but need a lot of work.
by Lemmeloose2000
06-04-2003 06:58
Forum: Death Ball
Topic: Hammer Power VS. Physics
Replies: 24
Views: 20901

yeah sounds cool, hase davidM heard???
by Lemmeloose2000
04-04-2003 23:29
Forum: Death Ball
Topic: Big Hitz
Replies: 23
Views: 21026

ok thats cool too, but when i say big hitz, i mean more than usual, not like plaster againsta a wall big but something 1.3-5 times the usual hit