Urm its a dual 2.8 xeon, with 2 gig-o-ram
I've not noticed any 99%cpu load on map changes. Its not swapping out is it?
Search found 22 matches
- 17-09-2004 14:23
- Forum: Death Ball Servers
- Topic: Map change ucc-bin goes to 99%
- Replies: 27
- Views: 28061
- 09-06-2004 11:34
- Forum: Death Ball
- Topic: How to not scare away noobs?
- Replies: 81
- Views: 38966
Had some great games last night till the early hours with a few new players (and some old 1's)...there were enough of us who knew how to play to get the others to understand a few things, like boosting, volleys, STAY IN GOAL!!!! etc. Great fun, close games, <3 123/4 server... <3 2.0 Was fun indeed ...
- 07-06-2004 15:01
- Forum: Death Ball
- Topic: 2.0 - What do you think?!
- Replies: 72
- Views: 32764
I agree, I've recently started playing db again after some time away. I've yet to try 2.0 release, but the betas were a enjoyable. The netcode seems a lot smoother - i was playing on a NA server without realising it (apart form having to hit slightly earlier). The tweaks seem to be well thought out ...
- 04-11-2003 18:26
- Forum: Death Ball
- Topic: 1.9 info request.
- Replies: 4
- Views: 3277
- 04-11-2003 18:19
- Forum: Death Ball
- Topic: baaad 1.9 (and 1.8)
- Replies: 46
- Views: 25615
- 23-10-2003 10:23
- Forum: Death Ball
- Topic: Problems connecting to servers
- Replies: 18
- Views: 8787
We had to change the port numbers of all the UT2k3 servers we run from the default port (7777). This was because some berk had released an exploit which used UT2k3 servers to amplify traffic (DDOS) to a victim. They did this by sending hundreds of connections requests per second to game servers with ...
- 29-07-2003 21:11
- Forum: Death Ball
- Topic: [1234] Servers - Updated IPs
- Replies: 22
- Views: 12277
- 29-07-2003 20:58
- Forum: Death Ball
- Topic: Linux 1.8 setup aint working
- Replies: 15
- Views: 9675
Sry.. this may be my fault for not testing the script before I sent it to Bazzi. Could you check a few things.. I noticed that the zip contained a number of folders in lowercase, so make sure you manually copy all the files from maps, textures, sounds, staticmeshes,systems,... etc. into the correct ...
- 26-06-2003 10:30
- Forum: Death Ball
- Topic: 1.7 beta
- Replies: 322
- Views: 155016
- 25-06-2003 11:33
- Forum: Death Ball
- Topic: 1.6 server crashing
- Replies: 12
- Views: 7329
you could replace the mail line by
tail -n 1000 | mail you@mail.com
so you only get the last 1000 lines of the last log.
Also you can add
echo $$ > server.pid
to capture the pid of the script. Usefull if you need to shut the ut server down (kill `cat server.pid`).
tail -n 1000 | mail you@mail.com
so you only get the last 1000 lines of the last log.
Also you can add
echo $$ > server.pid
to capture the pid of the script. Usefull if you need to shut the ut server down (kill `cat server.pid`).
- 25-06-2003 11:03
- Forum: Death Ball
- Topic: 1.7 beta
- Replies: 322
- Views: 155016
- 25-06-2003 10:59
- Forum: Death Ball
- Topic: 1.6 server crashing
- Replies: 12
- Views: 7329
- 23-06-2003 14:47
- Forum: Death Ball
- Topic: 1.6 server crashing
- Replies: 12
- Views: 7329
1.6 crashes on my linux servers on a daily basis. Are you sure your 1.6 servers never crash? In fact, Im pretty sure other 1.6 servers (including gameserver ones) are crashing because once in a while everyone will be chucked from servers. I can give you loads and loads of crash logs if you require ...
- 10-06-2003 10:17
- Forum: Death Ball
- Topic: 1.7 when!?!?!?
- Replies: 76
- Views: 43098
- 09-06-2003 16:45
- Forum: Death Ball
- Topic: 1.7 when!?!?!?
- Replies: 76
- Views: 43098