Search found 22 matches
- 25-01-2005 07:25
- Forum: Death Ball
- Topic: MSUC Final Result In
- Replies: 40
- Views: 31833
it was obvious that RO will win, but the other ones...well the thing is, they dont have the right feeling. when i play them i know that they are JUST mods(i dont have the feeling to play a game). and imo, all mods(except a few) feel that way...just not right, worng, wrong-balanced, too slow, too ...
- 19-01-2005 14:57
- Forum: Off-Topic
- Topic: -22:57:07- (@DavidM) guys, open a thread where all tell thei
- Replies: 160
- Views: 82621
- 17-01-2005 13:34
- Forum: Off-Topic
- Topic: -22:57:07- (@DavidM) guys, open a thread where all tell thei
- Replies: 160
- Views: 82621
- 22-12-2004 07:17
- Forum: Death Ball Maps
- Topic: Idea for maps?
- Replies: 13
- Views: 17254
i had the idea of a Beach Map a few weeks ago, well i got bored and stopped the work on it... wouldn't be easy to make it playable but it might be refreshing well, i made it like beach volleyball or something like it, i made a small map and a very low surrounding archi, made of wood and a little ...
- 03-11-2004 15:18
- Forum: Death Ball Maps
- Topic: DB-Echo - No DL!
- Replies: 17
- Views: 18745
- 03-11-2004 07:10
- Forum: Death Ball Maps
- Topic: DB-Echo - No DL!
- Replies: 17
- Views: 18745
- 29-10-2004 06:10
- Forum: Death Ball Maps
- Topic: Calling All Level Designers
- Replies: 16
- Views: 19219
it is exactly 6144 x 4096 :P in metres 117 x 78 (the whole thing divided through 52.5) scaling it up to 4608 would be no problem. there are no static meshes that are not by me or by redfox(the support thing). on one screenshot you can see a flying thing, it shall be the announcer thing, but now i ...
- 28-10-2004 06:04
- Forum: Death Ball Maps
- Topic: How to block spectators?
- Replies: 3
- Views: 5958
- 27-10-2004 06:27
- Forum: Death Ball Maps
- Topic: Calling All Level Designers
- Replies: 16
- Views: 19219
DB-Echo
do you like it? well i can do visuals by my own, but if you want to add something cool or whatever, tell me.
do you like it? well i can do visuals by my own, but if you want to add something cool or whatever, tell me.
- 26-10-2004 13:19
- Forum: Death Ball Maps
- Topic: DB-Echo - No DL!
- Replies: 17
- Views: 18745
- 26-10-2004 13:17
- Forum: Death Ball Maps
- Topic: DB-Echo - No DL!
- Replies: 17
- Views: 18745
- 26-10-2004 13:16
- Forum: Death Ball Maps
- Topic: DB-Echo - No DL!
- Replies: 17
- Views: 18745
- 26-10-2004 13:13
- Forum: Death Ball Maps
- Topic: DB-Echo - No DL!
- Replies: 17
- Views: 18745
DB-Echo - No DL!
Well, you may know my crapy DB-Prisom.
I did this map to get into DB mapping(and playing).
Now, h3r3, more beautiful and better.
i started a phew days ago, and now its almost done(i have to add cameras n stuff)
anyway(again, a bit too dark):
EDIT: the stone/cave Texture is by DavidM.
I did this map to get into DB mapping(and playing).
Now, h3r3, more beautiful and better.
i started a phew days ago, and now its almost done(i have to add cameras n stuff)
anyway(again, a bit too dark):
EDIT: the stone/cave Texture is by DavidM.
- 25-10-2004 10:47
- Forum: Death Ball Maps
- Topic: DB-Prisom - No DL!
- Replies: 23
- Views: 27233
- 22-10-2004 06:13
- Forum: Death Ball Maps
- Topic: DB-Prisom - No DL!
- Replies: 23
- Views: 27233