Search found 756 matches
- 05-03-2007 14:53
- Forum: Death Ball Maps
- Topic: DB-Sliderz (beta)
- Replies: 30
- Views: 78792
edit : and both maps are not square It's the picture texture that's square (normaly 512x512) . The numbers you use are the edges of the picture you took. -use a bigger grid size to set up your screenshot so you can center it. - place an actor (like a light bulb)on the grid lines that mark the edge ...
- 05-03-2007 02:05
- Forum: Death Ball Maps
- Topic: DB-Sliderz (beta)
- Replies: 30
- Views: 78792
If your map center is 0,0 and your radar is a square that is centered over your map, then your numbers will all be the same (+ or -) If your map isn't centered at 0,0 then you numbers will be different. If the picture you took to make your radar wasn't centered over your map, then that could be your ...
- 14-01-2007 12:25
- Forum: Death Ball
- Topic: DB 2007 - Revisited
- Replies: 38
- Views: 44799
- 10-01-2007 04:50
- Forum: Death Ball
- Topic: DB 2007 - Revisited
- Replies: 38
- Views: 44799
Game designers sell more than just graphics. They sell imaginary worlds, realities,and experiences. Sometimes the biggest difference between two games is just the world they put you in. They sell you a trip somewhere else by way of graphics/gameplay. The Wii's controlers help put people "in the game ...
- 09-01-2007 22:26
- Forum: Death Ball
- Topic: DB 2007 - Revisited
- Replies: 38
- Views: 44799
"the current set of assets" already failed once. Obviously, players desire more than what is currently available. Failing to understand that, is why deathball will never reach it's full potential. The reason deathball failed is "the current set of assets". Obviously deathball's gameplay isn't enough ...
- 09-01-2007 03:04
- Forum: Death Ball
- Topic: DB 2007 - Revisited
- Replies: 38
- Views: 44799
- 14-12-2006 13:02
- Forum: Death Ball
- Topic: www.deathball.com
- Replies: 4
- Views: 7920
- 13-10-2006 03:55
- Forum: Death Ball
- Topic: VO Sub community
- Replies: 133
- Views: 143315
- 11-10-2006 11:36
- Forum: Death Ball
- Topic: 2.4kickit
- Replies: 64
- Views: 77454
- 07-10-2006 23:44
- Forum: Death Ball Maps
- Topic: the goal zone
- Replies: 3
- Views: 7215
- 26-09-2006 09:27
- Forum: Death Ball
- Topic: VO Sub community
- Replies: 133
- Views: 143315
- 26-09-2006 08:20
- Forum: Death Ball
- Topic: new db frontpage
- Replies: 37
- Views: 43425
- 26-09-2006 07:57
- Forum: Death Ball
- Topic: VO Sub community
- Replies: 133
- Views: 143315
I hope they get mad enough to really try and crush me with a strong argument. If they are thinking, there is hope. None do thou. Just more like that post above. So your right, it's of no use. But what the heck, one more try can't hurt. Orney, you proved my point exactly.[quote="Orney [/i] well tats ...
- 26-09-2006 06:45
- Forum: Death Ball
- Topic: VO Sub community
- Replies: 133
- Views: 143315
- 25-09-2006 22:31
- Forum: Death Ball
- Topic: VO Sub community
- Replies: 133
- Views: 143315