Search found 125 matches
- 23-10-2005 08:43
- Forum: Off-Topic
- Topic: iPod video
- Replies: 59
- Views: 31267
- 21-10-2005 09:08
- Forum: Off-Topic
- Topic: iPod video
- Replies: 59
- Views: 31267
I'm interested to know why you thought so? :o Listening to it, the bass seemed to come through a lot more pure then the iPods in rock music, which is the majority of what I listen to. The iPods were more of the kick bass good for rap, but didn't really sound as good to me for listening to an actual ...
- 19-10-2005 19:46
- Forum: Off-Topic
- Topic: iPod video
- Replies: 59
- Views: 31267
Being a musician myself, I often rather care about audio quality, so that was one of the important things for me when buying my MP3 player. I compared the Ipod with other leading companies (iriver, rio, creative) and the one that ended up having the best sound quality in my ears was the Creative Zen ...
- 11-10-2005 20:33
- Forum: Death Ball
- Topic: anyone notice...
- Replies: 37
- Views: 33435
deathball is already nearly done. the community implosion over an early beta, combined with a lack of respect towards new players, a lack of playing public games in order to help new players, and an overabundance of offensive players unwilling to try out new positions have combined to more or less ...
- 10-10-2005 22:52
- Forum: Death Ball
- Topic: anyone notice...
- Replies: 37
- Views: 33435
- 10-10-2005 15:05
- Forum: Death Ball
- Topic: anyone notice...
- Replies: 37
- Views: 33435
- 07-10-2005 08:49
- Forum: Death Ball
- Topic: anyone notice...
- Replies: 37
- Views: 33435
- 28-09-2005 23:24
- Forum: Death Ball
- Topic: 2.4 testing info
- Replies: 160
- Views: 124963
- 16-06-2005 18:36
- Forum: Death Ball
- Topic: Returning?
- Replies: 85
- Views: 74309
- 01-06-2005 02:49
- Forum: Death Ball
- Topic: Dbmixer has moved!
- Replies: 10
- Views: 11520
- 24-05-2005 20:42
- Forum: Death Ball
- Topic: Ut2007
- Replies: 18
- Views: 16452
- 14-05-2005 18:42
- Forum: Death Ball
- Topic: Do you think this affects Deathball?
- Replies: 9
- Views: 7270
it's just normal latency caused by the packet transfer between client and server. it affects every game that is played online. the jumping around, such as in DM, is especially seen online as a problem since people can jump around and not be in the same position in reality as in an opposing client's ...
- 30-04-2005 17:30
- Forum: Death Ball
- Topic: <3 matt is the deathball coding legend
- Replies: 41
- Views: 28491
good luck tbh. the unreal community is low on programmers anymore since HL2 and Doom 3 came out and even more so since the MSU ended. there's just no incentive for a lot of people to join projects running on UE2 unfortunately. i've tried the spamming for UD and it hardly worked, outside of a couple ...
- 14-04-2005 23:33
- Forum: Death Ball Maps
- Topic: Anticipation thread for Smiley's map
- Replies: 23
- Views: 29575
- 25-03-2005 18:02
- Forum: Death Ball
- Topic: to DavidM and the DB community
- Replies: 28
- Views: 21022