Search found 137 matches

by =(ACE)=Nolan
09-09-2004 12:39
Forum: Death Ball
Topic: 2.2 beta release
Replies: 19
Views: 11897

@firecell

yeah linux is case sensitve :)

the good part is that ut2004 isnt, cause then we would have to download lots of maps from linux servers. most of the maps there are completely lower case :D

forgive the windows users. :)
by =(ACE)=Nolan
09-09-2004 00:12
Forum: Death Ball
Topic: 2.1g release
Replies: 28
Views: 15559

@DavidM

i tried it with "exit" over the console, but it takes as long as i would have used the exit button of the menu.

by the way its not vital, just to have u noticed.

Nolan
by =(ACE)=Nolan
08-09-2004 22:53
Forum: Death Ball
Topic: 2.1g release
Replies: 28
Views: 15559

lo all,

g-version runs pretty smooth to me,
but since version 2.1 deathball takes a lot more time to shutdown than before, longer as normal ut2004 takes.

Nolan
by =(ACE)=Nolan
07-09-2004 13:56
Forum: Death Ball Maps
Topic: Design
Replies: 11
Views: 32690

@Catalyst88

right, cubish maps teh suxx!

take castaway or deathditch :D
by =(ACE)=Nolan
06-09-2004 16:21
Forum: Death Ball
Topic: 2.1e release
Replies: 73
Views: 33297

n1 :)

but there are only 21 letters left, if u count 2.1 as A :D

greetings
Nolan
by =(ACE)=Nolan
03-09-2004 15:40
Forum: Off-Topic
Topic: links bar
Replies: 39
Views: 15900

lo, by the way, when i first start surfing i used netscape, cause i thought ie is crap, but as soon as i started working as a webdesigner i figured out, that all other browser are crap too, cause each browser interprets html code a little bit different. so today i´m using ie only (its still crap) ...
by =(ACE)=Nolan
01-09-2004 10:37
Forum: Death Ball
Topic: 2.1c release
Replies: 64
Views: 32104

@diab i understood what the intention is, but as defender it will get alot harder to do my job if the radar for example on smallcube stays this small. yesterday i ran around like a mad cow, not knowing where i was, where i am and where i will be going. so isnt it possible to make the radar size ...
by =(ACE)=Nolan
31-08-2004 23:35
Forum: Death Ball
Topic: 2.1c release
Replies: 64
Views: 32104

@DavidM it is different on every custom map and they are better to see. the middle radar is not quite the point where i look at when i´m playing, cause the next wall would be mine...*tock* :D the names and health on the right radar are very vital to me, so i will never turn them off....defender ...
by =(ACE)=Nolan
31-08-2004 21:45
Forum: Death Ball
Topic: 2.1c release
Replies: 64
Views: 32104

hi all,

is it a bug or a feature that the radar on smallcube is so small,
cause as defender its my main orientation point and i can hardly see anything on it.
by =(ACE)=Nolan
25-08-2004 22:20
Forum: Death Ball
Topic: DBSmackdown 2nd Edition
Replies: 16
Views: 9126

nice animated gif,

take FLASH next time!!! :)
by =(ACE)=Nolan
16-08-2004 12:05
Forum: Off-Topic
Topic: -22:57:07- (@DavidM) guys, open a thread where all tell thei
Replies: 160
Views: 82621

28
1.94m
by =(ACE)=Nolan
15-08-2004 19:49
Forum: Death Ball Maps
Topic: DB-NG-CastAway2k4
Replies: 5
Views: 7824

new version is out and the volume bug is fixed!!!
should be playable now!!! :)
by =(ACE)=Nolan
08-08-2004 17:28
Forum: Death Ball Maps
Topic: DB-NG-CastAway2k4
Replies: 5
Views: 7824

they can be used as bumpers, till now i dont figure out to attach them to the pond, so they keep floating. :)
by =(ACE)=Nolan
07-08-2004 14:52
Forum: Death Ball Maps
Topic: DB-NG-CastAway2k4
Replies: 5
Views: 7824

DB-NG-CastAway2k4

hi, today i bring u a conversion of my deathball warfare map for ut2003 (DBW-NG-CastAway). Legend: -------------------------------------- - Undone + Done ~ Maybe more / Nearly Done Map Info: -------------------------------------- In deadly Water lies a steel/stone Pond, where the Players play ...
by =(ACE)=Nolan
01-08-2004 23:27
Forum: Death Ball Maps
Topic: DL Links to Maps for Deathball 2.0
Replies: 31
Views: 40878

n1 Shev.npu,

i will add it to the first post.