Search found 5 matches
- 08-02-2007 15:42
- Forum: Death Ball
- Topic: HUD Ball Suggestion
- Replies: 6
- Views: 8672
Okay, while we're at it: When the ball leaves your immediate vicinity (shown in the middle radar) and bounces off further away, the middle radar, though not showing the ball itself, indicates the direction of the ball with a smaller yellow symbol. Makes perfect sense in order to stay oriented during ...
- 08-02-2007 15:32
- Forum: Death Ball
- Topic: MapChange Crash in botmatch 2.4p
- Replies: 6
- Views: 10403
Okay, thanks for the tip! It seems that the replay amount can not be adjusted in the internal game menu - For anyone who has similar problems: I had to edit deathball.ini in the system folder and change "Replayamount" to 0 as well as set "bEndGameReplays" to "False". At least, now it crashes a bit ...
- 07-02-2007 23:41
- Forum: Death Ball
- Topic: HUD Ball Suggestion
- Replies: 6
- Views: 8672
- 07-02-2007 18:10
- Forum: Death Ball
- Topic: HUD Ball Suggestion
- Replies: 6
- Views: 8672
HUD Ball Suggestion
Hi Ho! Just wanted to make a small suggestion that could maybe improve the HUD's clarity: Since the ball is shown in yellow in the middle radar and since it's also glowing yellowish in the main view, why is it coloured green in the bottom radar? Why is it the player's position being couloured yellow ...
- 07-02-2007 17:58
- Forum: Death Ball
- Topic: MapChange Crash in botmatch 2.4p
- Replies: 6
- Views: 10403
MapChange Crash in botmatch 2.4p
Hi there everyone, First of all: big thx to the creators of this glorious mod! Unfortunately, I'm experiencing serious problems in botmatch (Deathball 2.4p): First one or two map changes at the end of the match work, but then unavoidably either the game freezes or it crashes to desktop showing the ...