Search found 14 matches

by rEd2k
03-07-2007 21:42
Forum: Death Ball
Topic: Development Log
Replies: 68
Views: 83694

Thanks for the read, it's very interesting. I have a feeling that one day both methods of healing a person may be in practice, utilized at the same time to get the best results, whether it be one method or the other that is used more is yet to be seen. :) I do belive that self-healing is one very ...
by rEd2k
30-06-2007 07:07
Forum: Death Ball
Topic: Development Log
Replies: 68
Views: 83694

Sorry a little off topic here.. but does anyone know if the bot's AI will ever be refined a little more? I like the game enough to play by myself quite a bit but it gets tiresome with the horrible AI that the bots posses. I am trying to start learning how to code in C++ but it's gunna take a long ...
by rEd2k
07-06-2007 22:57
Forum: Death Ball
Topic: 2.4unavoidable bugs/ect
Replies: 27
Views: 34125

Holy friggin CRAP!!!!!!!!! The only reason why I didn't keep playing with replays was because I tried it before and I had the same loading problem.. BUT YOU ARE RIGHT!!!!! I have confirmed this.. I turned off the replays completely (again) setting the replays to 0 and turned off the "end game ...
by rEd2k
06-06-2007 10:10
Forum: Death Ball
Topic: 2.4unavoidable bugs/ect
Replies: 27
Views: 34125

Man it's been a long time :P I've started up my own computer repair business and I've been so darn busy lately testing DB has gotten to be less and less :( But I have managed to find out that this problem may not be a coding error with DB itself but the UT2K4 engine! Ya, reading and reading and ...
by rEd2k
24-05-2007 13:29
Forum: Death Ball
Topic: 2.4unavoidable bugs/ect
Replies: 27
Views: 34125

Hey no problem ;)

Just glad to help out! Oh ya and after reading the post I made... It's kinda all over the place lol but that's me when I get wired from too much gaming :P :) Oh ya I forgot to mention, when the map didn't load wether the memory usage was higher than normal or seemed to be completely normal I could ...
by rEd2k
24-05-2007 01:34
Forum: Death Ball
Topic: 2.4unavoidable bugs/ect
Replies: 27
Views: 34125

My bad, I was tired and not thinking...

Ya did up my whole post in a notepad :P sorry bout that ;) LoL ya it's a brick for sure... :S Won't happen again ;) -peace (not a hippy) lol
by rEd2k
23-05-2007 09:45
Forum: Death Ball
Topic: 2.4unavoidable bugs/ect
Replies: 27
Views: 34125

Holy Crap my brain is FRIED!! :P

Ok, so here we go.. I have tested the game in these ways: Played the game with TIME only and no goal set. Tried 1-30 minutes (incrimentally 1 minute higher each time) of game play and no matter what the game had the long load times after about only 2 or 3 maps and would continue at random after that ...
by rEd2k
19-05-2007 07:49
Forum: Death Ball
Topic: 2.4unavoidable bugs/ect
Replies: 27
Views: 34125

Don't worry I haven't forgotten ;)

Man testing is taking way longer than expected (esp cuz there have been too many random results). I have narrowed down a few possibility's why the load problem is there but the girl friend and the lack of a job :S are holding things back :( But fear not I am almost done radiating my eyes to the ...
by rEd2k
16-05-2007 23:34
Forum: Death Ball
Topic: 2.4unavoidable bugs/ect
Replies: 27
Views: 34125

Ok a little update.. everyone prolly knows about this though

I think alot of people may already know this but.. aside from the extensive testing we are doing to get that load time to dissappear the game will always load perfectlyand work flawlessly if we setup a dedicated server on a computer and no one plays the game on that computer.. Seems to be pretty ...
by rEd2k
16-05-2007 04:37
Forum: Death Ball
Topic: 2.4unavoidable bugs/ect
Replies: 27
Views: 34125

Got my friends here now.. gunna do some networking :)

Ok will do! :) Got my friends for two days of deathball, gunna try alot of stuff and document it... and then see the results. Hope we find out what really causes this.. Hope with all this testing we can pound this bug into the dirt! lol Untill then, peace out for now ;)
by rEd2k
15-05-2007 19:40
Forum: Death Ball
Topic: 2.4unavoidable bugs/ect
Replies: 27
Views: 34125

Update on long load times

I have found (with hours of gameplay testing) that the game NEVER has a problem loading to the next level as long as the timer isn't used (20 mins, 10 mins ect). Instead I have used a goal total anywhere from 1-20. I found that using a lower goal count like "1" the maps load every time no problem ...
by rEd2k
15-05-2007 09:31
Forum: Death Ball
Topic: 2.4unavoidable bugs/ect
Replies: 27
Views: 34125

Thanks for the quick reply David :)

Forgot to say that in my last post ~Derrrr! As long as someone confirmed that lil "rings" issue I know that I'm not crazy now (or at least I'm not the only one) lol
by rEd2k
15-05-2007 09:28
Forum: Death Ball
Topic: 2.4unavoidable bugs/ect
Replies: 27
Views: 34125

Global issue with all DB versions or am I wrong??

There is one thing that has been bothering me when ever I play DeathBall.. sometimes when hosting or using a listening or dedicated server it will take anywhere from 5-20 minutes to load the next map.. some previous versions simply never loaded at all (with a 3 hour wait for testing). The problem ...
by rEd2k
15-05-2007 00:57
Forum: Death Ball
Topic: 2.4unavoidable bugs/ect
Replies: 27
Views: 34125

2.4unavoidable bugs/ect

Gotta love this newest version it works the best out of any other I've tried so far :) Does anyone have the bug that I have where you can't see your "cone/rings" effect when in first person view? Everytime I use primary fire the rings are gone... and in third person view I see the rings but they ...