Search found 171 matches

by Goldeneye
12-09-2009 04:55
Forum: Death Ball Maps
Topic: DB-OneGoal Beta 4
Replies: 5
Views: 17637

Re: DB-OneGoal

Updated the map using the comments i got from a few test games.
Mainly made it easier to see what team is attacking/defending currently.
by Goldeneye
10-09-2009 23:20
Forum: Death Ball Maps
Topic: DB-OneGoal Beta 4
Replies: 5
Views: 17637

Re: DB-OneGoal

One player (the keeper) of attacking team spawning in penzone was neccessary as deathball seems to cache the keeperspawns and thus ignores the fact their team got reassigned. Size was intended for 3v3, as that was the usual teamsize funmaps were played (like slamdunk or that jumppad-space-map). So i ...
by Goldeneye
09-09-2009 23:50
Forum: Death Ball Maps
Topic: DB-OneGoal Beta 4
Replies: 5
Views: 17637

DB-OneGoal Beta 4

Map with only one goal. Red starts defending, blue attacking. Sides are swapped when the ball touches force field or a goal is scored. UPDATE: Beta4: - increased e-field to > 3x depth of beta3, slanted sides more to compensate - blue center spawn moved towards other blue spawns - blue keeper spawn ...
by Goldeneye
07-05-2009 01:07
Forum: Death Ball Maps
Topic: DB-ThrowIn
Replies: 4
Views: 19365

Sure it's a change. But for the usual gameplay it's a mild one, especially as there still is a small wall left of sufficient height to allow wallpasses. But it avoids the 1-man-shows of hitting the ball above all heads to a wall and you'll have to catch long passes to avoid the ball bouncing out of ...
by Goldeneye
06-05-2009 18:00
Forum: Death Ball Maps
Topic: DB-ThrowIn
Replies: 4
Views: 19365

DB-ThrowIn

A Map with Throw-Ins and Corner Kicks. Being annoyed a little by the increasing amount and effectiveness off wallspam - be it intentional or random - i finally implemented some old concept for Throw-Ins. The Ball goes out to the side - opposing team can get the ball passed by using rmb, while the ...
by Goldeneye
30-04-2009 04:14
Forum: Death Ball
Topic: Bot Swap Mutator
Replies: 0
Views: 118435

Bot Swap Mutator

Know the way you can switch players in fifa? this enables something similar for deathball. Grab it here . Adding this mutator to a botmatch will allow you to swap controls with any bot of your team. There are two new commands: mutate possess will make you possess the next bot, through all bots of ...
by Goldeneye
21-04-2009 01:05
Forum: Death Ball Clans
Topic: MatchPlan
Replies: 2
Views: 58718

MatchPlan

Since the league fixtures got announced, i dug out some old ircbot to help organize who's available for which game on my team. And now to the point i'm posting this: i'd like to offer this service to any team signed for the league . So if you want to try it, contact me (in irc). The script tracks ...
by Goldeneye
29-03-2009 19:23
Forum: Death Ball Maps
Topic: DB-KeeperTrial
Replies: 2
Views: 12702

DB-KeeperTrial

A short trial to test your keeping skills. Hint: You'll only get keeper abillities if you're on red team. The trial consists of seven rounds, each requiring 10 consecutive saves. Round 1: Save some shots. Round 2: Save some shots into the BR-Goal to left or right or catch. Round 3: Save some volleys ...
by Goldeneye
21-03-2009 20:43
Forum: Death Ball Maps
Topic: DB-Trialx
Replies: 4
Views: 16734

keeping and passing is definitly something i'd like to test as well, but i'm not sure how... also catching might be something worth a test. also, what mode do you prefer? adventure-style like it's now - so only advance if you solve the task or should you just get points depending on how well you do ...
by Goldeneye
19-03-2009 20:56
Forum: Death Ball Maps
Topic: DB-Trialx
Replies: 4
Views: 16734

DB-Trialx

A short trial to test your deathball skills. Currently it's more a test to see what might be sensible for such a map and what scripts might be needed to pull it off. I know there was DB-Skill, but that required a referee to monitor you. The final goal would be to build a training map (or multiple ...
by Goldeneye
24-11-2008 23:48
Forum: Death Ball
Topic: Shot Meter Problem
Replies: 6
Views: 13157

When you reinstalled UT or Deathball did you ensure the ini's are deleted as well? (especially deathball.ini and deathballuser.ini) Are there any suspicious messages in you Deathball.log? Is the bar visible only if you have the ball or always? Is it the usual bar (just filled) or something different?
by Goldeneye
31-01-2008 15:02
Forum: Death Ball Maps
Topic: New Physics Volume Question
Replies: 4
Views: 28200

with damagevalue i meant damagepersec and i wasn't sure if you need to set the type so it causes some pain anyways i've made a picture that might help you find the settings http://img341.imageshack.us/my.php?image=teamdamvoltr8.jpg and you don't need to set any events or similar :o edit: you need to ...
by Goldeneye
31-01-2008 00:33
Forum: Death Ball Maps
Topic: New Physics Volume Question
Replies: 4
Views: 28200

iirc there is no option to set a team - but you can easily extend the PhysicsVolume to allow it: in ued/actor browser rclick on PhysicsVolume (in Actor->Brush->Volume) select new... use package mylevel and name myPhysicsVolume (or any other, but you'll have to adapt the following code snippet then ...
by Goldeneye
03-10-2007 13:04
Forum: Death Ball
Topic: Passing doesn't work?!
Replies: 4
Views: 16613

you should find the following two lines in your deathball/system/DeathballUser.ini section [Engine.Input]: Aliases[1]=(Command="Button bPassFire | AltFire",Alias="AltFire") Aliases[39]=(Command="Button bSuckFire | AltFire",Alias="SuckFire") if not, the ini wasn't properly built using the defuser.ini ...
by Goldeneye
07-02-2007 22:05
Forum: Death Ball
Topic: MapChange Crash in botmatch 2.4p
Replies: 6
Views: 10396

this is a known bug, that (probably) also crashed the servers regularly. it's caused by some dangling reference and hopefully is fixed next release...

in the meantime to turn off replays set the ReplayAmount (somewhere in the game settings iirc) to 0.