about the net code.
UT2003 and UT2004 transver files diferntly but that has no effect what so ever to unreal script. so the DB people wont have to do Didly squat. Epic promesed that mods for UT2003 will work for UT2004 and can you say DB with vehicals. (and huge maps). i can WOOOOOOOOT.
Search found 5 matches
- 05-03-2004 01:45
- Forum: Death Ball
- Topic: Makez db for ut2004 u T*ard :d
- Replies: 62
- Views: 31233
- 05-03-2004 01:11
- Forum: Death Ball Maps
- Topic: DB-RotatorCube
- Replies: 81
- Views: 69221
hay i dont know what your trying to say but your map is not a "cube" map yours rocks, when i say cube i mean a cube. just 1 thing how come i still get the warp zone glitchey ness if i am being telliported? also you could do a bit better with the rotation look. i know the warp stuff gets in the way ...
- 04-03-2004 04:26
- Forum: Death Ball Maps
- Topic: Some z axis
- Replies: 14
- Views: 12112
Hay MR. Butt can you give me a link to your map. and for the rest of you thanks for the + support i'll make the map and i am going to try to get a guy called Land Of showdows to do the finishing touches you can see some of his stuff here. http://www.landofshadows.0catch.com/ut2003pg1house.htm LoS ...
- 03-03-2004 02:19
- Forum: Death Ball Maps
- Topic: Some z axis
- Replies: 14
- Views: 12112
Some z axis
i am wondering if i made a map thats more than just a box:blabla: if you guys would flame me to deth becauz its not a replica of Cube. ne way it would be more than 1 playing level and not have that stupid over done stadum look. i know that some of you will complain but dose any 1 whant some "new ...
- 03-03-2004 02:00
- Forum: Death Ball League
- Topic: Away with November!
- Replies: 69
- Views: 88270
I love that map and it runs fine on my "dell" (dont ever call dell crapy) i also like running laps when board... also for the guy that posted All we need is an LE version of the map the fixes the fps issue, and maybe removes the pointless fog and puddles? And If any1 was wondering why the map has ...