Search found 38 matches
- 08-03-2004 19:09
- Forum: Death Ball
- Topic: Colorblind mod
- Replies: 21
- Views: 10131
- 10-02-2004 18:53
- Forum: Death Ball Maps
- Topic: DB-CloserToSun
- Replies: 19
- Views: 15955
- 10-02-2004 08:42
- Forum: Death Ball Maps
- Topic: DB-Cavern
- Replies: 30
- Views: 28247
I've just a made little update to the map, nothing much. I still want to totally rebuild it, just want to see if it can work with the grates instead of a solid wall surrounding the playing field. Turned the grates around and made them taller (looks horribly stretched but this is only a feasibility ...
- 09-02-2004 18:59
- Forum: Death Ball Maps
- Topic: DB-Cavern
- Replies: 30
- Views: 28247
Yeah, closing the sides of the pbox is not a very nice idea if you ask me :< although it's nice you're trying new stuff :o I tried new stuff with Greenbaize. It didn't work. I want this map to be playable therefore I'll go back to the drawing board and attempt to make something better. DavidM, as ...
- 07-02-2004 08:26
- Forum: Death Ball Maps
- Topic: DB-Cavern
- Replies: 30
- Views: 28247
- 05-02-2004 22:18
- Forum: Death Ball Maps
- Topic: DB-Cavern
- Replies: 30
- Views: 28247
DB-Cavern2.zip (1.16mb)
Fences raised.
Fire emitters replaced.
Detail levels set. Only for the side fire emitters, gives a nice little boost in framerates for those with lower spec machines.
Fences raised.
Fire emitters replaced.
Detail levels set. Only for the side fire emitters, gives a nice little boost in framerates for those with lower spec machines.
- 05-02-2004 09:20
- Forum: Death Ball Maps
- Topic: DB-Cavern
- Replies: 30
- Views: 28247
- 04-02-2004 12:20
- Forum: Death Ball Maps
- Topic: DB-Cavern
- Replies: 30
- Views: 28247
Ready for beta testing. Please test to destruction and comment on anything you really hate :) I'm not sure about the lighitng myself but I don't want to make the map too dark or it'll be hard to see other players and the ball. DB-Cavern1 A whole 1.79mb \o/ (if you know me then you'll know that most ...
- 14-01-2004 16:00
- Forum: Death Ball Maps
- Topic: DB-Cavern
- Replies: 30
- Views: 28247
DB-Cavern
It's been a while since I did any DB mapping. I've been making a map for Jailbreak2k3 and thought I'd reuse the cave mesh I made for a DB map. Lots do to do yet but I've not been working on this for long (couple of hours) http://www.revbillyg.co.uk/screenshots/Shot00054.jpg http://www.revbillyg.co ...
- 04-01-2004 11:39
- Forum: Off-Topic
- Topic: what fps u get on benckmark 1024x768?
- Replies: 48
- Views: 20830
- 25-12-2003 02:35
- Forum: Death Ball
- Topic: Congrats TeamVortex!
- Replies: 45
- Views: 22866
- 13-07-2003 13:09
- Forum: Death Ball Maps
- Topic: Table football ...
- Replies: 36
- Views: 27331
Rev, it would need some custom coding but i would assume you could use volumes on both sides slightly awak from the players to cause the static mesh set to move. Mind you, it would return to its previous position after being moved. It would basically be a mover trigger. No real hard task. I have a ...
- 13-07-2003 00:20
- Forum: Death Ball Maps
- Topic: Table football ...
- Replies: 36
- Views: 27331
- 01-07-2003 15:31
- Forum: Death Ball Maps
- Topic: DB-GreenBaize
- Replies: 15
- Views: 14580
There was always the balls tho :) Originally my plan was to have them as Karma objects so you could push them outta your way with the cannon (even went as far as getting a new cannon script done) alas Karma refuses to work online :/ Getting rid of the balls is easy. Forcing everyone to download 2 ...