Search found 38 matches

by RevBillyG
08-03-2004 19:09
Forum: Death Ball
Topic: Colorblind mod
Replies: 21
Views: 10131

Configurable colours would be even better. How about a black and white palette, selectable from some kind of menu?
by RevBillyG
10-02-2004 18:53
Forum: Death Ball Maps
Topic: DB-CloserToSun
Replies: 19
Views: 15955

That looks really cool! I'll d/load it later and have a go.

Wish I'd thought of that title too, luv it :)
by RevBillyG
10-02-2004 08:42
Forum: Death Ball Maps
Topic: DB-Cavern
Replies: 30
Views: 28247

I've just a made little update to the map, nothing much. I still want to totally rebuild it, just want to see if it can work with the grates instead of a solid wall surrounding the playing field. Turned the grates around and made them taller (looks horribly stretched but this is only a feasibility ...
by RevBillyG
09-02-2004 18:59
Forum: Death Ball Maps
Topic: DB-Cavern
Replies: 30
Views: 28247

Yeah, closing the sides of the pbox is not a very nice idea if you ask me :< although it's nice you're trying new stuff :o I tried new stuff with Greenbaize. It didn't work. I want this map to be playable therefore I'll go back to the drawing board and attempt to make something better. DavidM, as ...
by RevBillyG
07-02-2004 08:26
Forum: Death Ball Maps
Topic: DB-Cavern
Replies: 30
Views: 28247

Wow, nice post Twigstir :)

You say there are no goal events. Didn't the falling rocks work for you? or is it not enough?

I'll work through your points, fixing as I go :)
by RevBillyG
05-02-2004 22:18
Forum: Death Ball Maps
Topic: DB-Cavern
Replies: 30
Views: 28247

DB-Cavern2.zip (1.16mb)

Fences raised.
Fire emitters replaced.
Detail levels set. Only for the side fire emitters, gives a nice little boost in framerates for those with lower spec machines.
by RevBillyG
05-02-2004 09:20
Forum: Death Ball Maps
Topic: DB-Cavern
Replies: 30
Views: 28247

The fire emitters where not smooth, looked funny to me. Yeah, I believe I can do better. I believe I saw a wrong texture on the floor behind one of the fire emitters. That's probably my crappy lighting :) I would consider raising the fence to limit resets. - need some online play to see what ...
by RevBillyG
04-02-2004 12:20
Forum: Death Ball Maps
Topic: DB-Cavern
Replies: 30
Views: 28247

Ready for beta testing. Please test to destruction and comment on anything you really hate :) I'm not sure about the lighitng myself but I don't want to make the map too dark or it'll be hard to see other players and the ball. DB-Cavern1 A whole 1.79mb \o/ (if you know me then you'll know that most ...
by RevBillyG
14-01-2004 17:17
Forum: Death Ball
Topic: Playermodel beards
Replies: 22
Views: 9359

:D
Image
by RevBillyG
14-01-2004 16:00
Forum: Death Ball Maps
Topic: DB-Cavern
Replies: 30
Views: 28247

DB-Cavern

It's been a while since I did any DB mapping. I've been making a map for Jailbreak2k3 and thought I'd reuse the cave mesh I made for a DB map. Lots do to do yet but I've not been working on this for long (couple of hours) http://www.revbillyg.co.uk/screenshots/Shot00054.jpg http://www.revbillyg.co ...
by RevBillyG
04-01-2004 11:39
Forum: Off-Topic
Topic: what fps u get on benckmark 1024x768?
Replies: 48
Views: 20830

XP3000+
1gig ddr pc2700
nforce2
radeon 9800pro
by RevBillyG
25-12-2003 02:35
Forum: Death Ball
Topic: Congrats TeamVortex!
Replies: 45
Views: 22866

Woohoo! :)
by RevBillyG
13-07-2003 13:09
Forum: Death Ball Maps
Topic: Table football ...
Replies: 36
Views: 27331

Rev, it would need some custom coding but i would assume you could use volumes on both sides slightly awak from the players to cause the static mesh set to move. Mind you, it would return to its previous position after being moved. It would basically be a mover trigger. No real hard task. I have a ...
by RevBillyG
13-07-2003 00:20
Forum: Death Ball Maps
Topic: Table football ...
Replies: 36
Views: 27331

or maybe make them all Karma based and have the ball whack through them and mak them spin.


and if you ever get that working online, I'll be first at the queue asking you how you did it ;)

Keep up the good work tho, there's always a pace on my HDD for original works.
by RevBillyG
01-07-2003 15:31
Forum: Death Ball Maps
Topic: DB-GreenBaize
Replies: 15
Views: 14580

There was always the balls tho :) Originally my plan was to have them as Karma objects so you could push them outta your way with the cannon (even went as far as getting a new cannon script done) alas Karma refuses to work online :/ Getting rid of the balls is easy. Forcing everyone to download 2 ...