Search found 28 matches

by shadowboss
31-08-2004 06:34
Forum: Death Ball Maps
Topic: Problem with radar
Replies: 12
Views: 13200

thanx to everyone. i got the damn radar to work :)
by shadowboss
30-08-2004 15:57
Forum: Death Ball Maps
Topic: Problem with radar
Replies: 12
Views: 13200

ok, trotzdem danke.

werds heut abend probieren - und wehe, es steht nicht so drin, dass ich es auch versteh! :D

nochmal danke
Shady
by shadowboss
30-08-2004 15:29
Forum: Death Ball Maps
Topic: Problem with radar
Replies: 12
Views: 13200

ok, jetzt hast mich total verwirrt :)

kannst das bitte nochmal für einen vollidioten (also mich) erklären?

bis jetzt hatte ich keine probleme mit dem mappen, nur bei dem radar haperts.....
by shadowboss
30-08-2004 15:06
Forum: Death Ball Maps
Topic: Problem with radar
Replies: 12
Views: 13200

@davidM: ich kapiers nicht, ich gebs zu. kannst es mir kurz in deutsch erklären bitte?

meine map ist 6144 hoch und 2688 breit. was soll ich da beim radar einstellen?

@davidM: i have to admit, i don't get it.

my map is 6144 high and 2688 wide. which numbers should i insert in the radar thingy?
by shadowboss
30-08-2004 12:22
Forum: Death Ball Maps
Topic: Problem with radar
Replies: 12
Views: 13200

here is my radar file. please have a look at this:
by shadowboss
30-08-2004 10:48
Forum: Death Ball Maps
Topic: Problem with radar
Replies: 12
Views: 13200

btw, if i import a texture, i have to import it to a package. to which package should i import it?

after closing ued, it asks me to save the package because it has changed. should i save?
by shadowboss
30-08-2004 10:39
Forum: Death Ball Maps
Topic: Problem with radar
Replies: 12
Views: 13200

hmm, my playfield looks like this:

top: 3072
bottom: -3072
left: -3072
right: 3072

does that sound correct?
by shadowboss
30-08-2004 06:13
Forum: Death Ball Maps
Topic: Problem with radar
Replies: 12
Views: 13200

Problem with radar

Hi! i tried to create a map for deathball. my only problem is the radar. i did it like in the tutorial (edited with photoshop, created alpha channel,.....) saved it as .dds file with alpha and imported it into ut2k4. i see my radar in the texture browser. it looks like it should (without a black ...
by shadowboss
27-07-2004 15:02
Forum: Death Ball
Topic: Mutator Idea: Headers and vollies
Replies: 21
Views: 11154

maybe we can get back to topic?

anyone did such a mutator (headers and volleys or elferkönig or whatever) ?
by shadowboss
26-07-2004 15:08
Forum: Death Ball
Topic: Mutator Idea: Headers and vollies
Replies: 21
Views: 11154

any update on this mutator?
by shadowboss
29-06-2004 14:36
Forum: Death Ball
Topic: Bots suggestion
Replies: 44
Views: 20124

any words if makush is still developing the bots?
by shadowboss
28-06-2004 14:12
Forum: Death Ball
Topic: Mutator Idea: Headers and vollies
Replies: 21
Views: 11154

1 Goal...1 keeper...every1 else is an attacker. Every1 has 5 lives (or any number really) When a goal is scored against a keeper, he looses a life. If some1 misses (hits the back wall), or scores from a normal shot, that person goes in goal. The winner is the last person with any lives left. this ...
by shadowboss
28-06-2004 14:09
Forum: Death Ball
Topic: Bots suggestion
Replies: 44
Views: 20124

makush, are you still working on the bots? (since i heard that most of the team is gone).

i'd like to say, we hat a lan party this weekend (4 guys) and we played against 4 bots. it was great fun. there are small things that annoy me, but it was really funny.
by shadowboss
25-06-2004 08:30
Forum: Death Ball
Topic: Mutator Idea: Headers and vollies
Replies: 21
Views: 11154

why do such ideas come one day before my lan party? why not some weeks before, so we could test it out? WHY?

ok, i guess we have to stick to standard deathball... .:)
by shadowboss
23-06-2004 06:21
Forum: Death Ball
Topic: Mutator Idea: Headers and vollies
Replies: 21
Views: 11154

that would be a great idea!

btw, in my country it's called "elferkönig"