DB-Parthenon beta

Look for maps, show your maps...

Moderators: Jay2k1, DavidM, The_One

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DavidM
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Post by DavidM »

-plær- wrote: Why not take a leaf out of DavidM's book and do the surrounding mountains as a static mesh, a la db-cube?


no, cuz when davidm sez 1+1=2, the DB community sez 1+1=3
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DavidM
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Post by DavidM »

PS: never use the "terrain" tool to make hills and stuff, this is the n00b way to make hills (and it looks n00bish then...)
only use it for ground. meshes are the way to go for hills and cliffs
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Mayer.hun
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Post by Mayer.hun »

idd .p But I saya... 1+1=2.1... no?
Scotteh
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Post by Scotteh »

PS: never use the "terrain" tool to make hills and stuff, this is the n00b way to make hills (and it looks n00bish then...)


yep, noticed that as soon as i released the beta, already taken out and i've started working on making mountains in 3d max now
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Messy
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Post by Messy »

1+1=11 :ban::devil:

ok..I guess I'll be outside then :confused:
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The_One
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Post by The_One »

1+1 = 10. duh.
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DavidM
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Post by DavidM »

ok lemme say it this way.
the davidm-way to do something is the wrong way, but nobody else knows a better way either
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DavidM
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Post by DavidM »

http://www.beyondunreal.com/daedalus/im ... ge_id=1215

UGH
another lesson on how not to use the terrain tool
Scotteh
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Post by Scotteh »

man i wish i knew how to do terrain like that, its 1337 :rolleyes:
Last edited by Scotteh on 26-12-2003 18:46, edited 1 time in total.
Scotteh
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Post by Scotteh »

http://www.giber.net/scott/DB-parthenonbeta3.zip

latest version
please give some feedback on this one thx
BlackFlame
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Post by BlackFlame »

/me teaches davidm the use of the edit button
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Inphidel
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Post by Inphidel »

the level is commin out good, needs somekinda interior decoration tho still. be it texture work or somthing, the walls look plain, but it would suck to just put more crap on it. perhapse some colored flags or somthing? tho thats an easy coppout :)

3rd beta deffinately has a nicer fps then the last one you had me try.
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Armagon
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Post by Armagon »

What Inphidel said. :)
Scotteh
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Post by Scotteh »

any more suggestions?? ::Pfffff:: :lol: :ban:
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Twigstir
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Post by Twigstir »

Windows are excellent.

I'd make the window "clank" a different sound than the post hit.

I'm not sure on the mountain. I think I don't like the texture and it's small scale. I would like to see more mountains all around the map. Dark and forbidding ones.

I think the walls fit the map well. I don't think they needs more detail unless you got something that really goes with the theme.

The center line is better.

I'd add the penalty player start incase they do put that in like they say, even though it's lame.

Your goal volume is too close. Move it back to 40 units (5 big grids with the grid set at 1) from the wall (front of the goal). Otherwise you can get own goals and goals that are not goals.

Your pbox and goal zone should have location priority numbers. pbox=1, goal=2.

You should name all your zones also. Put your map name in the zone info actor for it's name.

I still prefer a couple of static cams. A mix of static cams and tracked cams I think works best for spectators.

Still going to allow players outside after a goal I hope? The current goal mesh sucks and doesn't fit. I want to die jumping in the clouds.

You need an "Outside" zone info actor with the zone portals.

You need some sounds to set the mood.
Last edited by Twigstir on 11-01-2004 05:43, edited 1 time in total.
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