DB-Legacy

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Armagon
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Post by Armagon »

Raised p-zones are all fine and well, but you need to make sure the keeper can see the edge of them (and not just by radar).

That's why the penalty zone texture is different to the rest of the floor. If you watch this, you should have no problem telling how close to the edge you are.
I think the pit is a touch too deep. Perhaps make it shallow enough to be able to quad-jump out of it? Otherwise, if you are in there, you are completely out of the play.

I'll experiment with how it plays with a not-so-deep pit.
I don't like the monitors above the goals. It might just be me, but that particular static mesh, which blocks part of the team logo looks bad. Perhaps change it to xMonitorC and scale that mesh up?

I haven't seen how that one looks, will take a look when I get back from work later.
Finally, I found a small error in the skybox. The red planet mesh/texture/brush whatever has odd curved highlights around the edge of the surface. Screenie attached. (it's a bit more noticable in-game)

That's how it's meant to look. :eek:
Last edited by Armagon on 13-01-2004 16:32, edited 1 time in total.
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-plær-
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Post by -plær- »

I dont mean highlights around the planet. I mean highlights around the edges of the square brush that the planet texture is on.
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Armagon
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Post by Armagon »

-plær- wrote: I dont mean highlights around the planet. I mean highlights around the edges of the square brush that the planet texture is on.
Fixed (I think >_<).

I tried the pit at about 256 units deep, but I personally didn't like it that way. The initial point of making the pit was so that it wasn't as simple as jumping out (unless you were on one of the ramps). I found I preferred to keep it about 384 units deep.
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Chick-kun
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Post by Chick-kun »

hot damn this map is awesome X_x
<3 armagon \o/
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Armagon
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Post by Armagon »

-plær- wrote: I don't like the monitors above the goals. It might just be me, but that particular static mesh, which blocks part of the team logo looks bad. Perhaps change it to xMonitorC and scale that mesh up?
I tried it out. xMonitorC looks nice, but I preferred the more solid shape of xMonitorB. Thanks for the suggestion though. :)
BlackFlame
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Post by BlackFlame »

this map looks sweet
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Armagon
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Post by Armagon »

The third and (hopefully) final beta has been completed. I have replaced the link at the top.

Changes
- Fixed the planet in the skybox with the odd highlights.
- Added a loud clang noise to the goal events (I didn't really want any more emitter effects).
- Moved a couple of the spawn points into better positions.
- Changed the texture in the red goals, so the red side looks better now.
- Found a much better custom song (not included in the beta), "Dread Rock" by Oakenfold.
- Tweaked the lighting, I no longer have those odd dark circles on either side of the red penalty zone.
Last edited by Armagon on 13-01-2004 16:43, edited 1 time in total.
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Armagon
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Post by Armagon »

DB-Legacy has been completed. There were a couple of last very minor bugs to fix, but they have been dealt with. I hope you enjoy the map. :)

Screenshots
http://armagon.w00ties.com/Screenshots/b1.jpg
http://armagon.w00ties.com/Screenshots/b2.jpg
http://armagon.w00ties.com/Screenshots/b3.jpg
http://armagon.w00ties.com/Screenshots/b4.jpg

DB-Legacy
http://armagon.w00ties.com/DB-Legacy.zip

DB-Legacy (no music)
http://armagon.w00ties.com/DB-Legacy_No_Music.zip
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RaGe|DB
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Post by RaGe|DB »

wow, way to go armie, awesome map o/
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