me 1337 thingymahbob

Moderators: Jay2k1, DavidM, The_One

User avatar
Dazlin
Posts: 860
Joined: 24-03-2003 17:19

me 1337 thingymahbob

Post by Dazlin »

starting to map \o/

Image

Image

Image
User avatar
speedy
Posts: 2899
Joined: 11-03-2003 19:25
Contact:

Post by speedy »

yay
User avatar
RaGe|DB
Posts: 1942
Joined: 20-08-2003 17:43

Post by RaGe|DB »

thats soooo from a tutorial :D but nice
User avatar
[GR]Kermit
Posts: 1312
Joined: 19-03-2003 17:20
Contact:

Post by [GR]Kermit »

no wallvolleys !!11111
User avatar
Messy
Posts: 6334
Joined: 01-10-2003 14:37

Post by Messy »

My fps will be like 10 on that -.-
gg terrainmapping (or whatever it's called x_O)
User avatar
Chubbs
Senior Member
Posts: 257
Joined: 19-10-2003 17:21

Post by Chubbs »

i've been trying to map for months and i still don't understand the first thing i have to do to start off with:)
User avatar
Messy
Posts: 6334
Joined: 01-10-2003 14:37

Post by Messy »

Well if I'm correct there were these great movies that showed you how to map real slowly, with lots of visual help.

I'd definitely suggest that one but I lost the link :x
Some1 help chubbeh? .o/
User avatar
BurntLeaf
Banned
Posts: 1043
Joined: 21-09-2003 09:09
Contact:

Post by BurntLeaf »

yay for architectonic
User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

Post by DavidM »

argh @ hills made out of heightmaps
User avatar
Rens2Sea
Posts: 1849
Joined: 09-03-2003 00:21

Post by Rens2Sea »

DavidM wrote: argh @ hills made out of heightmaps


How do you make them? with cubes? -_-
-Camel-
Posts: 202
Joined: 25-03-2003 17:50

Post by -Camel- »

Rens2Sea wrote: How do you make them? with cubes? -_-


:lol:
User avatar
Dazlin
Posts: 860
Joined: 24-03-2003 17:19

Post by Dazlin »

im planning to add some blocking volumes to stop people dodging up the dises of the hills to get out x_X

i need some sky boxes too :p.. rens any help? :D

and another screen shot of an entrance to one of the bases... not sure witch team yet :o
User avatar
BurntLeaf
Banned
Posts: 1043
Joined: 21-09-2003 09:09
Contact:

Post by BurntLeaf »

BurntLeaf wrote: yay for architectonic
User avatar
Dazlin
Posts: 860
Joined: 24-03-2003 17:19

Post by Dazlin »

Messy wrote: Well if I'm correct there were these great movies that showed you how to map real slowly, with lots of visual help.

I'd definitely suggest that one but I lost the link :x
Some1 help chubbeh? .o/


i am getting over 100fps atm.. at holy shit settings,

My specs:
amd athlon 1600+ @ 1.4ghz
1024MB RAM
Geforce 4ti 4200 64mb

ermm you shouldnt have any probs with a Radeon 98pro ^^

EDIT: wrong post that i quoted :p
User avatar
RaGe|DB
Posts: 1942
Joined: 20-08-2003 17:43

Post by RaGe|DB »

Messy wrote: My fps will be like 10 on that -.-
gg terrainmapping (or whatever it's called x_O)

Dazlin wrote: i am getting over 100fps atm.. at holy shit settings,

My specs:
amd athlon 1600+ @ 1.4ghz
1024MB RAM
Geforce 4ti 4200 64mb

ermm you shouldnt have any probs with a Radeon 98pro ^^

EDIT: wrong post that i quoted :p


there u go!
Locked