me 1337 thingymahbob

Moderators: Jay2k1, DavidM, The_One

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speedy
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Post by speedy »

high world detail won't do anything unless you put some actors to superhighdetail :p
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Dazlin
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Post by Dazlin »

<3 static meshes
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Dazlin
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Post by Dazlin »

RaGe|DB wrote: there u go!

ty! :p [/spam]
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[GR]Kermit
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Post by [GR]Kermit »

is that a goal?
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BurntLeaf
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Post by BurntLeaf »

BurntLeaf wrote: yay for architectonic
BurntLeaf wrote: yay for architectonic
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Maegrim
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Post by Maegrim »

i dont think he's making something for DB :/
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Dazlin
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Post by Dazlin »

Maegrim wrote: i dont think he's making something for DB :/


quite right :p

/me claims CTF
BlackFlame
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Post by BlackFlame »

rofl rens
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Armagon
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Post by Armagon »

Rens2Sea wrote: How do you make them? with cubes? -_-
DavidM's right though. Natural looking rock walls and such are best done with static meshes, rather than terrain. Just look at DM-Antalus, all those walls are static meshes. I'd do some myself if I had any REAL clue about modelling. :x
Last edited by Armagon on 17-01-2004 18:51, edited 1 time in total.
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Rens2Sea
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Post by Rens2Sea »

Since when do ppl make hills with static meshes? O_o
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RaGe|DB
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Post by RaGe|DB »

Since christmas and easter were on the same day!
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Armagon
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Post by Armagon »

I thought DavidM was referring to the fact he used the terrain tool to form the map borders.

*Me hides*
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Rens2Sea
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Post by Rens2Sea »

He was talking about hills :P
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Armagon
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Post by Armagon »

Yes but those borders are basically hills. :p
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Dazlin
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Post by Dazlin »

well i have added some blocking volumes so ermm we should be ok...
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