Map idea

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BUTT
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Map idea

Post by BUTT »

Take the goals from HELLBOX or whatever map that is.. with the floating cube...
Take twigs clear night or some open map like that, shrink it down a bit... and make the goal float more in an open and higher area... with like 3 seperate blocks that are angled toward the goal above and kind of behind the goal and then create some sort of a keeper platform that is floating higher up as well...

dunno if u can get my idea from what im saying but i think it might turn out kinda hard and unique, you could take out the blocks for a non-vo map.. but who plays non-vo anway ,

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a second idea... is like inph was saying those goals from pitfall however make the goal register when the ball gets to the bottom of the goal... that way if someoen hits it against that back part and it bounces back into play then it doesn't count.. this would require more of a skillful shot... just put that in whatever looking map...

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last idea for now is to put two goals facing away from each other a players height above where the ball starts, create the goals, then platforms for keepers and make an open area on either side, end | goal1| ball spawn |goal2 |end kind of thing.... that way they are facing away from each other and its just another place to put the goals , but might challenge players and provide some new game play...


I dunno how to make maps, other wise i would have tried theses :(
anway, ideas are welcome , hate is welcome too since i know you all love me.....


-butt
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Messy
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Joined: 01-10-2003 14:37

Post by Messy »

lol?
BUTT wrote: Take the goals from HELLBOX or whatever map that is.. with the floating cube...
Take twigs clear night or some open map like that, shrink it down a bit... and make the goal float more in an open and higher area...

Not only are you just handing out ideas (believe me..there are enough), and not actually gonna map it (just my guess..correct me if I'm wrong), you have to understand taking bits and pieces from other maps and putting it together saying "yeh.. I guess this is different.. I guess this will work" is not mapping ;p
BUTT wrote: dunno if u can get my idea from what im saying

No, try drawing it, paint will do O_o
BUTT wrote: but who plays non-vo anway

Anyone with a brain
BUTT wrote: a second idea... is like inph was saying those goals from pitfall however make the goal register when the ball gets to the bottom of the goal... that way if someoen hits it against that back part and it bounces back into play then it doesn't count..

Once again, taking bits and pieces is not mapping ;p
Also..how the f*ck would it bounce back out? O_o I don't get it =\
BUTT wrote: last idea for now is to put two goals facing away from each other a players height above where the ball starts, create the goals, then platforms for keepers and make an open area on

Has been done..
BUTT wrote: I dunno how to make maps, other wise i would have tried theses :(
anway, ideas are welcome , hate is welcome too since i know you all love me.....

lol ;p What I said before.. :)
Also, don't play it like ur helpless and 'I can't map or I would have made it'..learn to map, everyone seems to be able to do it..If you want to do so..DO SO! :eek:
(I personally cba)

Especially lol at the last part. who are you anyway? ;p

Last note: @ Your sig..have any arguments for that? :eek:
I'm guessing you don't even know what your saying :)
Last edited by Messy on 31-01-2004 20:16, edited 1 time in total.
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Inphidel
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Post by Inphidel »

I think I know what you mean but. like the goal box is up in the air higher then hellbox, with solid cubes near it "to deflect shots of at the cube?" somthing like that

not sure. but anyhow I got an idea off of that. might be kinda cool. maybe i'll work on somthing
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f1end
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Post by f1end »

Messy wrote: lol?

Anyone with a brain


so not u then ;P
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Messy
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Post by Messy »

YESH HRHRHRHR I LOVE VO LOLZ OMGWTF ITS FOR THE SKILLED KTHX
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GoldenGun
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Post by GoldenGun »

Messy o\\
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siLVer
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Post by siLVer »

quote:
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Originally posted by BUTT
but who plays non-vo anway
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Anyone with a brain <--- lol n1 ^^

<ou shouldn't think too much about the map design, because in the end it has to have a good gameplay.
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