DB-Mountain Keep

Look for maps, show your maps...

Moderators: Jay2k1, DavidM, The_One

User avatar
Twigstir
Posts: 756
Joined: 05-04-2003 21:19
Contact:

DB-Mountain Keep

Post by Twigstir »

DB-Mountain Keep screens and download: http://www.pcgamemods.com/4225/
User avatar
Rens2Sea
Posts: 1849
Joined: 09-03-2003 00:21

Post by Rens2Sea »

I'll just stfu -_-
User avatar
-=LyNx=-
Banned
Posts: 429
Joined: 18-01-2004 17:54

Post by -=LyNx=- »

suprise suprise :/
User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

Post by DavidM »

idd
twig's doing the same things over and over it seems, empty cubes with a few angles and no details ;)

at least the goal is normal :)
User avatar
Messy
Posts: 6334
Joined: 01-10-2003 14:37

Post by Messy »

wewt! normal goals \o/
coors
Junior Member
Posts: 4
Joined: 12-02-2004 22:00

Post by coors »

Twig, on several of your maps it won't let me in because it says[ failed to send DEbonustextures] , where do i get em
thx
User avatar
BurntLeaf
Banned
Posts: 1043
Joined: 21-09-2003 09:09
Contact:

Post by BurntLeaf »

http://www.unrealtournament.com

downloads

DE Bonus pack
coors
Junior Member
Posts: 4
Joined: 12-02-2004 22:00

Post by coors »

thx
User avatar
Inphidel
Posts: 779
Joined: 13-03-2003 21:28
Contact:

Post by Inphidel »

I like it. it plays better then right and left corners because its wider. the idea may be the same, but same could be said about cube, and small cube, same thing play differently...

deffinately best suited for vo or reg with a score limit.
Heretic
Member
Posts: 61
Joined: 11-07-2003 07:39

Post by Heretic »

twig... why do u remake the same map 5-6 times!?!

first u did right corners... then left corners... now mountain keep...

first midnight, then smallnight... then night w/ all the stuff in the middle... then the night where it sticks out instead of in....

new material man!!! come on!!!! =D <3 ur maps... but spice some of this shit up man!!!
User avatar
RaGe|DB
Posts: 1942
Joined: 20-08-2003 17:43

Post by RaGe|DB »

How about all you morons stfu, atleast he is trying. God, ok.. he could use some more variety but DB does not have alot of mappers, and the way u cocksuckers act we won't get anymore, so stfu! :ban:

ontopic: It's ok Twigstir, i like playing on it, just try new shapes, maybe a donut one, doesn't matter, even if people don't like it, atleast u tried something more :)
BUTT
Banned
Posts: 58
Joined: 04-11-2003 07:19

addd

Post by BUTT »

i think u should have made huge swinging lights that kind of hang really low from the ceiling... I agree i like u changing maps, but add something new to each one..moving panels? boosters? hidden door to secret areas? maps need that something that stand them apart from others.. this map is your best corner map by far... anyway
|
V
User avatar
Twigstir
Posts: 756
Joined: 05-04-2003 21:19
Contact:

Post by Twigstir »

Mountain Keep is similar in shape to Right Corners. However, Mountain keep is a far bigger map and has extended wall space on either side of the goal. It plays far different due to size and the extra wall space. Right Corners is a very tight map and not much detail was added to keep FPS high because it's so tight. Mountain Keep has more and different graphic detail because it's a bigger map that can handle it and remain playable.

If deathball didn't have the physics volume - pain causing bug, you would have seen some fans that killed players - and exploded/reset the ball. You would have also seen some areas in a map where you could hammer a player to an instant death.

A penalty zone that's not also a keeper zone would produce maps with different twists. (not coded)

If the code could handle it, you would have seen DB-Multiball. A ball in both halves. (not coded)

And if the community wasn't so set on playing the same maps/style over and over and over again, you would have seen more variety. There is more I could have done to Mountain keep but, it's a slow process getting people to try and play new things. If maps with goals in the corners gets accepted and played, then it opens up greater variations.

Constructive feedback could produce some better maps but that is so very rare.

I just love that we have a bunch of idiots who can't do better and just like to flame based on a screen shot. Even better, is one who keeps changing his opinions back and forth.
Heretic
Member
Posts: 61
Joined: 11-07-2003 07:39

Post by Heretic »

i map... not good enough yet.. but i do map!!!! =P
Scotteh
Senior Member
Posts: 365
Joined: 29-03-2003 22:58

Post by Scotteh »

Mountain Keep is similar in shape to Right Corners. However, Mountain keep is a far bigger map and has extended wall space on either side of the goal. It plays far different due to size and the extra wall space. Right Corners is a very tight map and not much detail was added to keep FPS high because it's so tight. Mountain Keep has more and different graphic detail because it's a bigger map that can handle it and remain playable.

If deathball didn't have the physics volume - pain causing bug, you would have seen some fans that killed players - and exploded/reset the ball. You would have also seen some areas in a map where you could hammer a player to an instant death.

A penalty zone that's not also a keeper zone would produce maps with different twists. (not coded)

If the code could handle it, you would have seen DB-Multiball. A ball in both halves. (not coded)

And if the community wasn't so set on playing the same maps/style over and over and over again, you would have seen more variety. There is more I could have done to Mountain keep but, it's a slow process getting people to try and play new things. If maps with goals in the corners gets accepted and played, then it opens up greater variations.

Constructive feedback could produce some better maps but that is so very rare.

I just love that we have a bunch of idiots who can't do better and just like to flame based on a screen shot. Even better, is one who keeps changing his opinions back and forth.


agreed.

for all the people that think twig isn't original, I would like to see you do better. It's not easy making a lot of maps this fast (even if they look the same) and finishing a complete map, 100%. I should know duh :ban: (btw im redoing parthenon completely) So everyone should be nice to the mappers in the community and if you got a prob learn to map kthx.

idd

twig's doing the same things over and over it seems, empty cubes with a few angles and no details

at least the goal is normal


:rolleyes: how about we try something more than a cube idd
Last edited by Scotteh on 20-02-2004 06:35, edited 1 time in total.
Locked