best def award
Moderators: Jay2k1, DavidM, The_One
best def award
Deathball award system:
***********************
show the following in the hud, middle left, x,y,z,a and b are the values
---
keeper: x
defense: y
attack: z
passing: a
missed: b
---
--------------
F3 award box has to look like this:
Defender award: 1.name (x) 2.name (x) 3.name (x)
Attacker award: 1.name (y) 2.name (y) 3.name (y)
Keeper award: 1.name (z) 2.name (z) 3.name (z)
pass award: 1.name (a) 2.name (a) 3.name (a)
chance waster: 1.name (b) 2.name (b) 3.name (b)
--------------
now a list of all awards and how the points are given
-defender award
-attacker award
-keeper award
-passing award
-chance waster (bad)
when 'near goal' is mentioned, it means 1700 units away from goal
defender award:
--------------
-defender killing an enemy player who just released the ball near own goal:
*ball goes to other enemy player after the pass
#if that player scores or misses: -1 points
#if nothing special happens: 3 points to defender
*if it goes in goal: -2 points for def
*if it ends up as missed chance: -2 points
*if it goes to other team (defender team) give 3 points to defender
-defender kills enemy ballcarrier near own goal: 2 points
-defender HURTS enemy ballcarrier near own goal:
*if hurt player keeps ball: 1 point to def
*if hurt player is doing a shaken shot due to the tackling (overload): 3 points to def
*if hurt player gets off a proper shot
#if goal: -3 for def
#if missed: -2 for def
#if pass to other attacker: -1 for def
#anything else: 0
(make sure that when a shaken shot turns out as assist, goal, missed or so, that the defender gets not blamed for it.
defender gets points for the successfull tackling, even if its a goal)
-defender kills enemy player without ball in own pbox
*if attacker team has ball: 3 points
*if defender team got the ball withing 2 seconds ago: 0 points
*if defender team has ball but attacker team gets ball within the next 5 seconds: 3 points
*if defender team has ball, attacker is 250 close to defender team's ballcarrier: 1 point
-defender intercepts enemy ball (altfire bounce = intercept too)
*near own goal: 3 points
*somewhere else on pitch: 2 point
-defender kicks player away who was about to get a locked pass
*attacker doesnt get it: 2 points
*attacker doesnt get it and defender catches ball: 4 points
-defender has an attacker ball deflect off him near own goal: 1 point
-defender kicked away by attacker
*attacker scores within 4 secs after: -5 points
*attacker misses within 4 secs after: -3 points
attacker award:
--------------
-attacker scores goal: 9 points
-attacker misses: -3
-attacker A passes to attacker B, attacker B misses: 4 points for attacker A
-attacker A passes to attacker B, attacker B scores: 9 points for attacker A (so 9 points for last assist)
-4 points for 2nd last assist
-attacker is being shaken due to well timed tackling by defender NEAR ENEMY GOAL: -2 points for attacker
-attacker has a bad pass near enemy goal: -2 points
-attacker A boosts attacker B, attacker B scores within the next 5 seconds: 4 points
-attacker A boosts attacker B, attacker B is last assist for a goal that's being scored in the next 7 seconds: 4 points
keeper award:
--------------
-keeper kills enemy player without ball in own pbox
*if attacker team has ball: 3 points
*if keeper team got the ball withing 2 seconds ago: 0 points
*if keeper team has ball but attacker team gets ball within the next 5 seconds: 3 points
*if keeper team has ball, attacker is 250 close to defender team's ballcarrier: 1 point
-keeper saves ball
*ball has less than 60km/h: 1 point
*ball 60km/h and above and shot from 23 to 35 meters: 3 points
*ball 60km/h and above and shot from farer than 35 meters away: 1 point
*ball shot from less than 12 meters away from goal: 7 points (even if speed below 60km/h; so dissable the 1st
point if distance that low)
*ball shot from 23 to 12 meters: 5 points (only if speed above 60km/h)
-keeper kills player with ball in own box
-intercepts ball (keeper outside box): 3 points
-keeper has last assist: 5 points
-keeper has 2nd last assist: 3 points
-keeper passes to enemy player -5 points
pass award:
--------------
as usual
you need 3 good passes to compensate 1 bad pass
so
+1 for good pass
-3 for bad pass
+5 if pass was last assist
+3 if pass was 2nd last assist
chance waster:
---------------
+1 for missed chance
-2 for goal (also allow negative scores)
F3 award box looks like this:
Defender award: 1.name (x) 2.name (x) 3.name (x)
Attacker award: 1.name (y) 2.name (y) 3.name (y)
Keeper award: 1.name (z) 2.name (z) 3.name (z)
pass award: 1.name (a) 2.name (a) 3.name (a)
chance waster: 1.name (b) 2.name (b) 3.name (b)
***********************
show the following in the hud, middle left, x,y,z,a and b are the values
---
keeper: x
defense: y
attack: z
passing: a
missed: b
---
--------------
F3 award box has to look like this:
Defender award: 1.name (x) 2.name (x) 3.name (x)
Attacker award: 1.name (y) 2.name (y) 3.name (y)
Keeper award: 1.name (z) 2.name (z) 3.name (z)
pass award: 1.name (a) 2.name (a) 3.name (a)
chance waster: 1.name (b) 2.name (b) 3.name (b)
--------------
now a list of all awards and how the points are given
-defender award
-attacker award
-keeper award
-passing award
-chance waster (bad)
when 'near goal' is mentioned, it means 1700 units away from goal
defender award:
--------------
-defender killing an enemy player who just released the ball near own goal:
*ball goes to other enemy player after the pass
#if that player scores or misses: -1 points
#if nothing special happens: 3 points to defender
*if it goes in goal: -2 points for def
*if it ends up as missed chance: -2 points
*if it goes to other team (defender team) give 3 points to defender
-defender kills enemy ballcarrier near own goal: 2 points
-defender HURTS enemy ballcarrier near own goal:
*if hurt player keeps ball: 1 point to def
*if hurt player is doing a shaken shot due to the tackling (overload): 3 points to def
*if hurt player gets off a proper shot
#if goal: -3 for def
#if missed: -2 for def
#if pass to other attacker: -1 for def
#anything else: 0
(make sure that when a shaken shot turns out as assist, goal, missed or so, that the defender gets not blamed for it.
defender gets points for the successfull tackling, even if its a goal)
-defender kills enemy player without ball in own pbox
*if attacker team has ball: 3 points
*if defender team got the ball withing 2 seconds ago: 0 points
*if defender team has ball but attacker team gets ball within the next 5 seconds: 3 points
*if defender team has ball, attacker is 250 close to defender team's ballcarrier: 1 point
-defender intercepts enemy ball (altfire bounce = intercept too)
*near own goal: 3 points
*somewhere else on pitch: 2 point
-defender kicks player away who was about to get a locked pass
*attacker doesnt get it: 2 points
*attacker doesnt get it and defender catches ball: 4 points
-defender has an attacker ball deflect off him near own goal: 1 point
-defender kicked away by attacker
*attacker scores within 4 secs after: -5 points
*attacker misses within 4 secs after: -3 points
attacker award:
--------------
-attacker scores goal: 9 points
-attacker misses: -3
-attacker A passes to attacker B, attacker B misses: 4 points for attacker A
-attacker A passes to attacker B, attacker B scores: 9 points for attacker A (so 9 points for last assist)
-4 points for 2nd last assist
-attacker is being shaken due to well timed tackling by defender NEAR ENEMY GOAL: -2 points for attacker
-attacker has a bad pass near enemy goal: -2 points
-attacker A boosts attacker B, attacker B scores within the next 5 seconds: 4 points
-attacker A boosts attacker B, attacker B is last assist for a goal that's being scored in the next 7 seconds: 4 points
keeper award:
--------------
-keeper kills enemy player without ball in own pbox
*if attacker team has ball: 3 points
*if keeper team got the ball withing 2 seconds ago: 0 points
*if keeper team has ball but attacker team gets ball within the next 5 seconds: 3 points
*if keeper team has ball, attacker is 250 close to defender team's ballcarrier: 1 point
-keeper saves ball
*ball has less than 60km/h: 1 point
*ball 60km/h and above and shot from 23 to 35 meters: 3 points
*ball 60km/h and above and shot from farer than 35 meters away: 1 point
*ball shot from less than 12 meters away from goal: 7 points (even if speed below 60km/h; so dissable the 1st
point if distance that low)
*ball shot from 23 to 12 meters: 5 points (only if speed above 60km/h)
-keeper kills player with ball in own box
-intercepts ball (keeper outside box): 3 points
-keeper has last assist: 5 points
-keeper has 2nd last assist: 3 points
-keeper passes to enemy player -5 points
pass award:
--------------
as usual
you need 3 good passes to compensate 1 bad pass
so
+1 for good pass
-3 for bad pass
+5 if pass was last assist
+3 if pass was 2nd last assist
chance waster:
---------------
+1 for missed chance
-2 for goal (also allow negative scores)
F3 award box looks like this:
Defender award: 1.name (x) 2.name (x) 3.name (x)
Attacker award: 1.name (y) 2.name (y) 3.name (y)
Keeper award: 1.name (z) 2.name (z) 3.name (z)
pass award: 1.name (a) 2.name (a) 3.name (a)
chance waster: 1.name (b) 2.name (b) 3.name (b)
Last edited by DavidM on 16-03-2004 21:38, edited 1 time in total.
Hmm, methinx killing someone when your team has the ball should be a larger penalty, like -2 points.
This should only count from 1 second or half a second after the possession change, otherwise you could hardly help it (or maybe make that only -1)
I say intercepting a locked pass near or in pzone gives you +3 points, but as intercepting a (non-locked) alt-fire or primary fire shot should only be +1 point, since it's luck, and a lame/shitty/skillless tactic if you attempt this (as a last resort ).
Same goes for deflect (would be absolute luck (=0 points) if it wasn't for the fact you can try and get exactly into the view of the attack by purpose, thus it should only be +1 point imo)
This should only count from 1 second or half a second after the possession change, otherwise you could hardly help it (or maybe make that only -1)
I say intercepting a locked pass near or in pzone gives you +3 points, but as intercepting a (non-locked) alt-fire or primary fire shot should only be +1 point, since it's luck, and a lame/shitty/skillless tactic if you attempt this (as a last resort ).
Same goes for deflect (would be absolute luck (=0 points) if it wasn't for the fact you can try and get exactly into the view of the attack by purpose, thus it should only be +1 point imo)
i say using deflect for def is lucky, so only +1
other intercepts are skillfull enough, sometimes not, so +2
good input messy, I updated some stuff above
other intercepts are skillfull enough, sometimes not, so +2
good input messy, I updated some stuff above
Last edited by DavidM on 19-02-2004 13:54, edited 1 time in total.
i think it would be good if it was going on boosting away enemy players at the right/critical times,
for def : boosting away and intercepting a pass [+2]
boosting away and stopping the enemy catch it without intercept [+1]
for att : boosting away and clearing the way for yourself [+1]
boosting away and clearing the way for teammates [+2]
for def : boosting away and intercepting a pass [+2]
boosting away and stopping the enemy catch it without intercept [+1]
for att : boosting away and clearing the way for yourself [+1]
boosting away and clearing the way for teammates [+2]
hmmz that just suxx x_X
But I was also thinking of a best all-round player award. The player who had the best overall all-round average stats liek good passing ratio, assists, maybe a goal or 2, fair amount of intercepts etc.
Basically thinking of a player playing all round average, doing good in def and in att.
But I was also thinking of a best all-round player award. The player who had the best overall all-round average stats liek good passing ratio, assists, maybe a goal or 2, fair amount of intercepts etc.
Basically thinking of a player playing all round average, doing good in def and in att.
My 2p....
Leave best assist and best scorer separate (as they are now)
Add most violent...i like that 1
Add most missed chances...
Add WOODWORK AWARD!!!11!! (for most hits of the post (that missed or both missed/scored)
Also....about chubbs' idea with teh boosting...this would be good, as I often see a clever boost stop a goal, or idd score 1...e.g. boosting a team m8 in the air to intercept...how about if u boost a team m8, and he intercepts within 3 seconds u get a point or whatever...
Leave best assist and best scorer separate (as they are now)
Add most violent...i like that 1
Add most missed chances...
Add WOODWORK AWARD!!!11!! (for most hits of the post (that missed or both missed/scored)
Also....about chubbs' idea with teh boosting...this would be good, as I often see a clever boost stop a goal, or idd score 1...e.g. boosting a team m8 in the air to intercept...how about if u boost a team m8, and he intercepts within 3 seconds u get a point or whatever...