1.9b beta bug reports

Everything about Death Ball.

Moderators: Jay2k1, DavidM, The_One

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METAFrank
Posts: 167
Joined: 19-03-2003 14:49

Post by METAFrank »

enemy bots dont try to get the ball if u are closer to it. that means if u are alone (or have a keeper bot on ur team) and u stand closest to the ball the game is actually paused. all bots stand still and watch what u do next - even if this is nothing^^
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-plær-
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Post by -plær- »

A WINNER IS ME!!
I believe I am the first person to get the bug in this supposedly bug-free version. It was about 10 mins into a pickup game, so I have 9 other witnesses. Just caught the ball and the ominous charge-up noise started, and couldn't pass/shoot, had to recon.

It was with the deathball.u from 2030 on 22/2
Here's my ut2003.log file, hopefully it will help.
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makush
Posts: 124
Joined: 24-03-2003 16:03

Post by makush »

Dang.

Well, there's good news too. Hammer watch dog has apparently tracked the bug (see logs):

Warning: DB_BlueHammer DB-Cube.DB_BlueHammer (Function Deathball.DB_Hammer.Tick:0179) Weapon jammed for 0.99 secs.

So in theory it should be possible to fix the bug since it can be tracked! I'll look into it later and see what I can do.
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METAFrank
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Post by METAFrank »

good dog.
/me gives the little doggy a little something
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Chick-kun
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Joined: 11-05-2003 17:47

Post by Chick-kun »

damn, nice job makush, your keeper pwned me =(
few things i noticed though:
1: he always returns to his "central keeper position" before he does anything, maybe improve that a little?
2: the only thing i could score on him with was either making him dodge out and shooting or bouncing it off the floor and wall making him jump out to intercept it but i vollied it before he could get it
3: sometimes the keeper lost his gold glow, but he could still dodge and stuff

but damn, he raped me, damn rapier

nice one makush \o/

screeny: he scored a goal by volleying it off the side wall, damn it =(

i know i posted this in another thread =x

he was nearer the ball than me but backed away since i was near <--- the threshhold was increased i think?
Last edited by Chick-kun on 23-02-2004 12:29, edited 1 time in total.
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Chick-kun
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Post by Chick-kun »

kk, made a little demo of the 3 things that tricks a godlike bot
in order:

1: bounce off floor > wall > volley
2: charge outside the box and jump into the pbox and shoot
3: charge inside the box come out and shoot
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Chick-kun
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Post by Chick-kun »

another one
- noobcannon
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Inphidel
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Post by Inphidel »

hey i just noticed on that screen shot, the icon for the blue team looks kinda like a white shirt and tie (well in blue tho)

haha
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Chick-kun
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Joined: 11-05-2003 17:47

Post by Chick-kun »

roffle X_x
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Messy
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Joined: 01-10-2003 14:37

Post by Messy »

Isn't that what it's supposed to be?
HighPriest
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Post by HighPriest »

Beta from: February 28 18:00h
**
UT2003 Build UT2003_Build_[2003-04-07_17.42]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1665 MHz with 511MB RAM
Video: NVIDIA GeForce4 Ti 4200 (4403)

General protection fault!

History: UObject::ProcessEvent <- (DB_DeathBallHUD DB-Cube.DB_DeathBallHUD,
Function Deathball.DB_DeathBallHUD.PostRender) <- FPlayerSceneNode::Render
<- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick
<- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
**
help ::Pfffff::
DaJero

Post by DaJero »

When does that bug occur and how often? Thanks for your help in advance :)
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-=LyNx=-
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Joined: 18-01-2004 17:54

Post by -=LyNx=- »

i got that, i cant play online when i press play online that error comes up
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RaGe|DB
Posts: 1942
Joined: 20-08-2003 17:43

Post by RaGe|DB »

*/system/ remove all dbwarfare.u's and tennis.u's and other mods u installed that relate to deathball, like waterpolo, dodgdeball, etc
HighPriest
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Post by HighPriest »

another one..it's randomly

UT2003 Build UT2003_Build_[2003-04-07_17.42]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1665 MHz with 511MB RAM
Video: NVIDIA GeForce4 Ti 4200 (5303)

General protection fault!

History: FDynamicActor::Update <- AActor::UpdateRenderData <- DB_PawnBlue DB-SmallCube.DB_PawnBlue <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Locked