Weaponswitch in 1.9b

Everything about Death Ball.

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Sixty
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Post by Sixty »

dude, 0.4 is the absolute minimum, just try it without delay
priior
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Post by priior »

theberkin8or wrote: .4... isn't that close to what it was b4 you made the change? doesn't it get rid of the point of taking away gun switch... it is always so fun to be in front of goal with a open shot but you can't becuase you need to wait for your gun to switch so you can charge up... o well


0.4 for left
0.1 for right


what are you talking about berk?
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Dazlin
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Post by Dazlin »

theberkin8or wrote: .4... isn't that close to what it was b4 you made the change? doesn't it get rid of the point of taking away gun switch... it is always so fun to be in front of goal with a open shot but you can't becuase you need to wait for your gun to switch so you can charge up... o well


i think its only for keeps ;O
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Onge
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Post by Onge »

Dazlin wrote: i think its only for keeps ;O


Think again...
theberkin8or
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Post by theberkin8or »

instead of fixing it by covering up the problem why don't we fix the problem? If ppl are having trouble will volleying the ball turning into shots, make it so that you it won't start charging b4 you have the ball in possesion, this way if ppl are having with it still it is becuase they are clicking LMB too much and need to just time it. (I know this is how it is supposed to be but just fix the bug that causes it do to this)

edit if it is only for keeps then i don care so just keep it that way
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Chick-kun
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Post by Chick-kun »

berk: excellent idea

make it so if you have lmb held down BEFORE you have the ball, it wont charge up
only when you receive the ball you are able to charge up
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Inphidel
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Post by Inphidel »

why not make it configurable so those who arnt button mashers can have a fast catch too shoot if they want..
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Onge
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Post by Onge »

No...It has to be the same for everyone...
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Messy
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Post by Messy »

Yes, because Onge says so ;p

(And I agree :))
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f1end
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Post by f1end »

What about when u hold rmb as u recieve the ball, but teh bounce doesn't work and u catch it...then u have rmb already held down and can only do a locked pass...
similar problem, just as annoying...needs fix someow i think...
but then, if the bounce is working better (which it does seem to be) maybe not so much of a problem
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METAFrank
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Post by METAFrank »

didnt have a problem with that yet
i even like being able to pass so fast: u get the ball in enemy penalty box, fail to volley but its still possible to make a passshot in the last half second which wasnt the case in 1.9
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Messy
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Post by Messy »

METAFrank wrote: didnt have a problem with that yet
i even like being able to pass so fast: u get the ball in enemy penalty box, fail to volley but its still possible to make a passshot in the last half second which wasnt the case in 1.9


Yeah, and what was even more unfair about that was that people with a higher ping couldn't shoot as fast as others =\ same for doing wallvolleys (but who would want to anyway? ;p).

@ f1end, argh I hate that /o\
You want to do a clever bounce, but you catch the ball (happens 1 out of 10 times) and can do nothing else but pass =\ (and sometimes the ball just kind of falls out if you don't let go of the button..bit odd).

Can we, just to be sure if the bounce is not fixed for a 100%, have something implemented that cancels the rmb hold if a bounce fails, so that if you 'somehow' catch it with rmb pressed, it cancels out and you'd have to release and click again to pass?
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f1end
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Post by f1end »

idd
GazMaN
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Post by GazMaN »

BurntLeaf wrote: Please add just a very small delay :(



hehe, i used to moan like billyfuck about the delay of weaponswitch, now ppl aree moaning about it being too quick :D

ive seen it, and i understand your point, but id have it like this any day over the old way. At least this way its down too bad timing, and not the game being gay

GG
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f1end
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Post by f1end »

Well, I like the way it is at the moment on the beta...
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