Moderators: Jay2k1 , DavidM , The_One
DavidM
Posts: 6795 Joined: 08-03-2003 20:35
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by DavidM » 30-03-2004 16:58
the terrain looks shabby in both
-=LyNx=-
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Posts: 429 Joined: 18-01-2004 17:54
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by -=LyNx=- » 30-03-2004 17:04
the top, is this the new antalus?
Dazlin
Posts: 860 Joined: 24-03-2003 17:19
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by Dazlin » 30-03-2004 17:05
DavidM wrote:
the terrain looks shabby in both
what annoys me is the lighting in unreal 2k3/4 i had to go and place some lights where the shadows are just to lighten them up a bit so that they look real x_X and also where those two cliff static meshes join you can see the line nice and clear
Dazlin
Posts: 860 Joined: 24-03-2003 17:19
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by Dazlin » 30-03-2004 17:06
-=LyNx=- wrote:
the top, is this the new antalus?
no its some random sky box staticmesh i found looks quite nice
speedy
Posts: 2899 Joined: 11-03-2003 19:25
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by speedy » 30-03-2004 17:17
the second one goes more with the terrain, but they both really don't go together
rocks and sand = no
Dazlin
Posts: 860 Joined: 24-03-2003 17:19
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by Dazlin » 30-03-2004 17:45
imo sand and rocks together look good
oh i fixed the fucked up cliffs
speedy
Posts: 2899 Joined: 11-03-2003 19:25
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by speedy » 30-03-2004 18:05
those kind of rocks = no
go for a more lighter and yellowy texture
Dazlin
Posts: 860 Joined: 24-03-2003 17:19
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by Dazlin » 30-03-2004 18:22
speedy wrote:
those kind of rocks = no
go for a more lighter and yellowy texture
i could always re-texture the rocks in unreal ed
fb.shev
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Posts: 1918 Joined: 17-03-2004 18:10
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by fb.shev » 30-03-2004 18:34
neither O_o, soz :<
RaGe|DB
Posts: 1942 Joined: 20-08-2003 17:43
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by RaGe|DB » 30-03-2004 18:53
BurntLeaf wrote:
they both look shit
Rofl I saw a thread from dazlin, and saw that burntleaf posted, and some voice told me loaf would say :"they both are shit"..
Close enough...
speedy
Posts: 2899 Joined: 11-03-2003 19:25
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by speedy » 30-03-2004 18:59
Dazlin wrote:
i could always re-texture the rocks in unreal ed
you just need to change the hue and brightness in photoshop