Shaken altfire?
Moderators: Jay2k1, DavidM, The_One
Lemme explain how I'd see the changes if a lock pass would shake.
When you are hit by someone on the field and you want to pass. Just don't pass immediately, wait 0.9 secs and pass before the guy can hit you again. Done.
Or pass before he is even going to hit you.
Other situation, i am defending a guy close to my pbox. In my back i see someone running into space. And right at the moment where he is in space and the pass could be played, I tackle him and, if he did pass now, it would get shaken. So he should have held me on a little distance.
Will probably try it in a beta and let people play with it for at least 1 week. After one day everybody will just moan moan moan, because its new and its a little harder. But the defender would love to abuse that, because its more fair now. Attackers will readjust that they will not be shaken. You just cannot run into the enemy anymore and just pass somewhere.
When you are hit by someone on the field and you want to pass. Just don't pass immediately, wait 0.9 secs and pass before the guy can hit you again. Done.
Or pass before he is even going to hit you.
Other situation, i am defending a guy close to my pbox. In my back i see someone running into space. And right at the moment where he is in space and the pass could be played, I tackle him and, if he did pass now, it would get shaken. So he should have held me on a little distance.
Will probably try it in a beta and let people play with it for at least 1 week. After one day everybody will just moan moan moan, because its new and its a little harder. But the defender would love to abuse that, because its more fair now. Attackers will readjust that they will not be shaken. You just cannot run into the enemy anymore and just pass somewhere.
Last edited by DavidM on 19-04-2004 07:48, edited 1 time in total.
Hmm but that's the fun of defending in my opinion
you have to guess when the oponent will pass and if you guess right you are the king ^^
And as I said before: 0.9 secs shaketime would make the teamplay too slow because you have to wait and you give the attackers too much time to come back to def. A shorter shaketime would sound good though.

you have to guess when the oponent will pass and if you guess right you are the king ^^
And as I said before: 0.9 secs shaketime would make the teamplay too slow because you have to wait and you give the attackers too much time to come back to def. A shorter shaketime would sound good though.
I like the "shake if not locked, no shake if locked" idea. Just one question though.
If you plan to play an un-locked pass (for shot or whatever) and are hit you start to shake. If you then turn to a teamate during the 0.9 effect time would you then lock a pass and be able to play a normal pass?
I would say that this would be the better idea.
The whole idea isn't a BAD idea, but it does need some thought and some beta testing feedback.
If you plan to play an un-locked pass (for shot or whatever) and are hit you start to shake. If you then turn to a teamate during the 0.9 effect time would you then lock a pass and be able to play a normal pass?
I would say that this would be the better idea.
The whole idea isn't a BAD idea, but it does need some thought and some beta testing feedback.
I like David s idea, tho priior s sounds pretty good. Defense/keep is much too hard at the moment, look at the PUs, attackers (so called midfielders -_-) are there within seconds, but keepers and defenders are hard to get. And i guess it s not cos defending is too easy hm? shaking altfire will balance offense/defense a bit imho.
the only issue i see with shakin a locked pass (from a defender's point of view):
right now, the attackers get close to the pbox and bait a hit so they can start charging.
if i'm checking the radar for the potential pass and hit then to prevent that pass, the attacker will charge a lmb shot and probably score.
this makes using that tactic much too difficult for the defender.. imo still better to stand inthe way of the rmb pass and close enough to hit when the charge starts.
but worth a beta testing.
edit:
NB: the shake non locked pass is goffus' idea not mine.. i just promoted it
right now, the attackers get close to the pbox and bait a hit so they can start charging.
if i'm checking the radar for the potential pass and hit then to prevent that pass, the attacker will charge a lmb shot and probably score.
this makes using that tactic much too difficult for the defender.. imo still better to stand inthe way of the rmb pass and close enough to hit when the charge starts.
but worth a beta testing.
edit:
NB: the shake non locked pass is goffus' idea not mine.. i just promoted it
