Is there any news about the HUD?
Moderators: Jay2k1, DavidM, The_One
Is there any news about the HUD?
I did see it back in the betas and all that but i have to say the hud is AWFUL.
i guess you had alot of posts like this already but a little ago i posted somewhere (forgot what topic) that i would help with it, it anoys me that the games coming along realy well and then we got this nasty hud that looks like the metal was some 2d ps filter with some bad shade added to it, its proberly not but thats how i see it.
as an example, i sat here for the last 40 minutes in paintshop pro with a screenshot of of deathball with no hud, i added my own:
(note, not near done, font is just a filler for ingame stuff and all that)
http://www.mooglecavern.com/nakiti/DeathballHUD1.jpg
if wanted, i would keep working on this, send davidm the images in large quality format or whatever sizes he needs and get rid of that lame new hud we got atm!
dont take me too harsh, i just dislike it when "its original, its cool" comes to play and if its not the original hud, its counter as cool dispise how it looks.
bit of feedback would be nice, thanks.
i guess you had alot of posts like this already but a little ago i posted somewhere (forgot what topic) that i would help with it, it anoys me that the games coming along realy well and then we got this nasty hud that looks like the metal was some 2d ps filter with some bad shade added to it, its proberly not but thats how i see it.
as an example, i sat here for the last 40 minutes in paintshop pro with a screenshot of of deathball with no hud, i added my own:
(note, not near done, font is just a filler for ingame stuff and all that)
http://www.mooglecavern.com/nakiti/DeathballHUD1.jpg
if wanted, i would keep working on this, send davidm the images in large quality format or whatever sizes he needs and get rid of that lame new hud we got atm!
dont take me too harsh, i just dislike it when "its original, its cool" comes to play and if its not the original hud, its counter as cool dispise how it looks.
bit of feedback would be nice, thanks.
hm, i made some radar graphics by myself, very simple stuff, here i put the whole hud via photoshop on a screenshot
what do you think?
what do you think?
Last edited by DavidM on 19-04-2004 16:51, edited 1 time in total.
I like simplistic. davidm has the right idea. we're not in the cockpit of some airplane. why make it look like that. the less the better. the more of the playing we can see. tho i'd say even more simpler. take like 50 pixels of fthe top of the screen and line everything up there
[ RED: 0 Blue: 0 ] - [ Att:0 / Def:0 ] - [ Health: 100 ] - [ Jumps: 3 ] ect?
[ RED: 0 Blue: 0 ] - [ Att:0 / Def:0 ] - [ Health: 100 ] - [ Jumps: 3 ] ect?
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i would put the tiem and the scores together... froma design poin of view.. dont want the eyes to go all over the place to look for information.
as for the health.. that is excellent.. tho the "cross" isnt really useful information.. id make that smaller.. so that the 100 stands out better.
also.. now that we're talking about design.. what is the point of the "Yellow" beacon markers? green means he cant die with 1 shot.. red means he can.. whats the yellow for? (i understand it;s neat to put a transition colour.. but is there a pragmatic use for it?)
as for the health.. that is excellent.. tho the "cross" isnt really useful information.. id make that smaller.. so that the 100 stands out better.
also.. now that we're talking about design.. what is the point of the "Yellow" beacon markers? green means he cant die with 1 shot.. red means he can.. whats the yellow for? (i understand it;s neat to put a transition colour.. but is there a pragmatic use for it?)
Diab wrote: that is lovely, it matches the corner radar and is simple.
might try something like that myself, more ideas are always good no? =)
you can create your own set (in dds format with alpha channels and power of 2 measures) and we might be putting it in, so players can choose from several huds