Ut2004 Ed

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Moderators: Jay2k1, DavidM, The_One

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MjrHuRTz
Posts: 14
Joined: 25-12-2003 21:30

Ut2004 Ed

Post by MjrHuRTz »

Once i heard the UT2004 DB came out i just had to try it.. tis gr8 \o/

anyway i was wondering if it is actually possible to make working DB maps with the UT2004 UnrealEd cause of the mod type system it has

whenever i open an existing map i get a critical error about not being able to find the DB stuff basically

so is it currently possible to make DB maps with UT2004 UnrealEd?
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fro
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Post by fro »

open the deathball.u file in the actor browser before loading an existing map,

edit: oh, and for cube and any other map which uses the custom scoredisplay screen, youll need to load the cy(something).u file too. (not sure on the name)
Last edited by fro on 25-04-2004 21:10, edited 1 time in total.
MjrHuRTz
Posts: 14
Joined: 25-12-2003 21:30

Post by MjrHuRTz »

ah k,
i also tried just copying the required files from the deathball/systems/
into just ut2k4/systems,
which also seems to work..
probably causes problems or something though when u try and play it
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fro
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Post by fro »

mm, it possibly could when the .u files are updated (as the engine will pick that .u before it finds the same .u in the /deathball/system folder).

it all boils down to is that by default, ued/ut not being able to work out that files can be stored in directories different to the 'normal' setup.

you'll also get null reference errors for db-related static meshes (goals) when opening maps. weeee, im slating epic left, right and centre.. dye my hair and call me dave :D
Last edited by fro on 25-04-2004 22:49, edited 1 time in total.
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DavidM
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Post by DavidM »

start unrealed with this line
C:\UT2004\System\UnrealEd.exe -mod=deathball

I've updated the Deathball mapping-tutorial http://www.deathball.net/mapping

(removed goal and shot points, they are not being used anymore)

The Tutorial is based on the default editor-knowledge, so it presumes that you know how to makes maps, just explains the special Deathball actors.
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