open the deathball.u file in the actor browser before loading an existing map,
edit: oh, and for cube and any other map which uses the custom scoredisplay screen, youll need to load the cy(something).u file too. (not sure on the name)
Last edited by fro on 25-04-2004 21:10, edited 1 time in total.
ah k,
i also tried just copying the required files from the deathball/systems/
into just ut2k4/systems,
which also seems to work..
probably causes problems or something though when u try and play it
mm, it possibly could when the .u files are updated (as the engine will pick that .u before it finds the same .u in the /deathball/system folder).
it all boils down to is that by default, ued/ut not being able to work out that files can be stored in directories different to the 'normal' setup.
you'll also get null reference errors for db-related static meshes (goals) when opening maps. weeee, im slating epic left, right and centre.. dye my hair and call me dave
Last edited by fro on 25-04-2004 22:49, edited 1 time in total.