It amazes me
Moderators: Jay2k1, DavidM, The_One
It amazes me
How some companies and games (Battlefield vietnam, Call of duty) can be so slow with making any progress.. MoD makers (not even professional game makers) can make models around the clock, even scripting them, making them work.. etc in less then a week time.. BFV however took about 1-2 months to make a fucking simple patch.. and then announce how proud they are to get 2 little choppers in the game.. isn't this just done with the mod thing or..? I find it shocking and therefore I think some companies are beyond lazy -_x
Could it be because Unreal is pretty much finished for the most and has been from the beginning when they started building the engine, targetted at modifying etc. for the users.
Also, their tool is a commercial one too =\ as UnrealEd is sold with the game.
Maybe other game designers have less polished up and easy to use tools?
..nah, nevermind, probably just lazy
Also, their tool is a commercial one too =\ as UnrealEd is sold with the game.
Maybe other game designers have less polished up and easy to use tools?
..nah, nevermind, probably just lazy

Messy wrote: Could it be because Unreal is pretty much finished for the most and has been from the beginning when they started building the engine, targetted at modifying etc. for the users.
Also, their tool is a commercial one too =\ as UnrealEd is sold with the game.
Maybe other game designers have less polished up and easy to use tools?
..nah, nevermind, probably just lazy![]()
true but wouldnt you be gratefull if every patch has a new vehicle/weapon/special etc

that would sure make it less boring
i worked as a software developer for the last 4 years, and you would be suprised the amount of paper work that needs to be completed for every little thing before being released
half the time the actuall software was finished within a day or so, but then there was about 3-4 days of documents, paperwork etc to sort out 


- Catalyst88
- Posts: 707
- Joined: 18-03-2003 12:02
Patches... patches are something which gets bolted onto a game after it's sold. With the amount of influence publishers have on the industry, it's much more profitable to start work on a new game rather than work on an existing game to create a product that no-one's going to work on. Thus studios get shunted onto their next big project. Answer your question? They don't spend all day producing patches 
