Deathball 2.0 with MacOS X ?!

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.guru
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Deathball 2.0 with MacOS X ?!

Post by .guru »

Does anyone know how to run Deathball 2.0 on MacOS X ?

I think that only some paths are wrong but don't know exactly where to change ...

.guru
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Messy
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Post by Messy »

Ask f1end :)

He uses a mac afaik \o/

"f1eeeeeeeeeeeeeeeeeeeeeeeend!"
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f1end
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Post by f1end »

Hmmmm...


yes I use a mac... to browse these forums...

NOT 2 play DB tho...

sowwy
ikis
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Post by ikis »

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Messy
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Post by Messy »

What if there's a girl that knows? :o
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makush
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Post by makush »

Dunno. No one in dev team has Mac.

However, I'd try first to check that all folder and file paths are correct (Check for case sensitivity - they might be wrong). Important files are the .ini files in Deathball\System folder.

I think deathball.u and deathballai.u should be renamed as Deathball.u and DeathballAI.u, respectively.

Ask for more if you still can't get it working. :) (Or tell us if it starts actually work)
.guru
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Post by .guru »

no, it does not work at all ... is there nobody with a mac who gets it running ?

.guru
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makush
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Post by makush »

If you can give me your Ut2004\system\ut2004.log , I could perhaps help bit more.
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f1end
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Post by f1end »

/me volunteers to spend a great portion of the day testing DB on my mac at work...if some1 will buy me another copy of ut2004!!!
ikis
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Post by ikis »

Log: Log file open, Wed Jun 2 16:34:52 2004
Init: Name subsystem initialized
Init: Version: 3204 (127.29)
Init: Compiled: May 20 2004 14:53:24
Init: Command line: -mod=Deathball
Init: (This is MacOSX patch version 3204.0)
Init: Character set: Unicode
Init: Base directory: /Volumes/Appz Jeux/Jeux/Unreal Tournament 2004.app/System/
Init: Ini:../Deathball/System/Deathball.ini UserIni:../Deathball/System/DeathballUser.ini
Init: Build label: UT2004 Build UT2004_Patch_[2004-05-10_17.18]
Init: Object subsystem initialized
Warning: Missing Class Class Editor.TransBuffer
Warning: Failed to load 'Class Deathball.': Failed to find object 'Class Deathball.'
Warning: Failed to find object 'Class Deathball.'
Critical: Failed to find object 'Class Deathball.'
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Log: FileManager: Reading 0 GByte 2 MByte 737 KByte 504 Bytes from HD took 128.030594 seconds (128.024399 reading, 0.006190 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, Wed Jun 2 16:34:55 2004


PS : on Mac, the files .ini/.log ... are not in /UT2004/system/ but in /user/"you"/library/Application Support/UT2004/

Can be the origin of error ?
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makush
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Post by makush »

Originally posted by ikis
PS : on Mac, the files .ini/.log ... are not in /UT2004/system/ but in /user/"you"/library/Application Support/UT2004/

Can be the origin of error ?


Maybe, can you send me also your Deathball.ini. Mailto: makush@suomi24.fi
.guru
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Post by .guru »

same content in my log file !

.guru
ikis
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Post by ikis »

makush wrote: Maybe, can you send me also your Deathball.ini. Mailto: makush@suomi24.fi



ok
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makush
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Post by makush »

I'll try to consult Epic about this problem.
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makush
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Post by makush »

Something stolen from UT mailing list. Hope it helps for now.

--
Mod installation on the Mac version currently goes like this:

If it's a zip archive, you have to expand the archive and copy the files manually into your ~/Library/Application Support/Unreal Tournament 2004/ folder. This must be done by hand because the Mac OS X Finder does not have the ability to unzip "into" a folder. (It's a bit uglier if the package doesn't include the .ucl file.)
--
David Catmull
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