It amazes me

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RaGe|DB
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It amazes me

Post by RaGe|DB »

How some companies and games (Battlefield vietnam, Call of duty) can be so slow with making any progress.. MoD makers (not even professional game makers) can make models around the clock, even scripting them, making them work.. etc in less then a week time.. BFV however took about 1-2 months to make a fucking simple patch.. and then announce how proud they are to get 2 little choppers in the game.. isn't this just done with the mod thing or..? I find it shocking and therefore I think some companies are beyond lazy -_x
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fs|Pele
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Post by fs|Pele »

aye , but everyone knows battlefield is po0
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RaGe|DB
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Post by RaGe|DB »

not only bf, also other games.. they take about 3 months before they launch a patch that contains little to nothing
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[1234]Jr
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Post by [1234]Jr »

Cos game makers are paid by the hour

longer working = more money ;)
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Robotojon
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Post by Robotojon »

comericial developers have different constraints to mod developers
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f1end
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Post by f1end »

i.e. they have to make sure it works first...which involves hours upon hours of testing ;)
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DavidM
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Post by DavidM »

from my experience they are a lazy bunch
actually no serious time goes into testing
i was 5 times as fast as the guys i worked for x_X
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Messy
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Post by Messy »

Could it be because Unreal is pretty much finished for the most and has been from the beginning when they started building the engine, targetted at modifying etc. for the users.

Also, their tool is a commercial one too =\ as UnrealEd is sold with the game.
Maybe other game designers have less polished up and easy to use tools?


..nah, nevermind, probably just lazy ;)
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RaGe|DB
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Post by RaGe|DB »

Messy wrote: Could it be because Unreal is pretty much finished for the most and has been from the beginning when they started building the engine, targetted at modifying etc. for the users.

Also, their tool is a commercial one too =\ as UnrealEd is sold with the game.
Maybe other game designers have less polished up and easy to use tools?


..nah, nevermind, probably just lazy ;)


true but wouldnt you be gratefull if every patch has a new vehicle/weapon/special etc :)
that would sure make it less boring
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Axl
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Post by Axl »

i worked as a software developer for the last 4 years, and you would be suprised the amount of paper work that needs to be completed for every little thing before being released :( half the time the actuall software was finished within a day or so, but then there was about 3-4 days of documents, paperwork etc to sort out :(
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[1234]Jr
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Post by [1234]Jr »

DavidM wrote: from my experience they are a lazy bunch
actually no serious time goes into testing
i was 5 times as fast as the guys i worked for x_X



We all know you test everything ;)

Like the beta 4 installer on someones PC ;)
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Catalyst88
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Post by Catalyst88 »

Patches... patches are something which gets bolted onto a game after it's sold. With the amount of influence publishers have on the industry, it's much more profitable to start work on a new game rather than work on an existing game to create a product that no-one's going to work on. Thus studios get shunted onto their next big project. Answer your question? They don't spend all day producing patches :P
xiller8r
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Post by xiller8r »

ie: epic are working on unreal 3 engine, not patches
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Fruitcake
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Post by Fruitcake »

the unreal engine 3 looks ..awesome .. far more detailed than anything in ut2004 ... i would like to see how ID's doom engine compares
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DavidM
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Post by DavidM »

doom3 looks crap from all i've seen :P
mostly cause of their untalented level and texture designers x_X
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