Deathball 2.0 with MacOS X ?!
Moderators: Jay2k1, DavidM, The_One
Deathball 2.0 with MacOS X ?!
Does anyone know how to run Deathball 2.0 on MacOS X ?
I think that only some paths are wrong but don't know exactly where to change ...
.guru
I think that only some paths are wrong but don't know exactly where to change ...
.guru
Dunno. No one in dev team has Mac.
However, I'd try first to check that all folder and file paths are correct (Check for case sensitivity - they might be wrong). Important files are the .ini files in Deathball\System folder.
I think deathball.u and deathballai.u should be renamed as Deathball.u and DeathballAI.u, respectively.
Ask for more if you still can't get it working.
(Or tell us if it starts actually work)
However, I'd try first to check that all folder and file paths are correct (Check for case sensitivity - they might be wrong). Important files are the .ini files in Deathball\System folder.
I think deathball.u and deathballai.u should be renamed as Deathball.u and DeathballAI.u, respectively.
Ask for more if you still can't get it working.
Log: Log file open, Wed Jun 2 16:34:52 2004
Init: Name subsystem initialized
Init: Version: 3204 (127.29)
Init: Compiled: May 20 2004 14:53:24
Init: Command line: -mod=Deathball
Init: (This is MacOSX patch version 3204.0)
Init: Character set: Unicode
Init: Base directory: /Volumes/Appz Jeux/Jeux/Unreal Tournament 2004.app/System/
Init: Ini:../Deathball/System/Deathball.ini UserIni:../Deathball/System/DeathballUser.ini
Init: Build label: UT2004 Build UT2004_Patch_[2004-05-10_17.18]
Init: Object subsystem initialized
Warning: Missing Class Class Editor.TransBuffer
Warning: Failed to load 'Class Deathball.': Failed to find object 'Class Deathball.'
Warning: Failed to find object 'Class Deathball.'
Critical: Failed to find object 'Class Deathball.'
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Log: FileManager: Reading 0 GByte 2 MByte 737 KByte 504 Bytes from HD took 128.030594 seconds (128.024399 reading, 0.006190 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, Wed Jun 2 16:34:55 2004
PS : on Mac, the files .ini/.log ... are not in /UT2004/system/ but in /user/"you"/library/Application Support/UT2004/
Can be the origin of error ?
Init: Name subsystem initialized
Init: Version: 3204 (127.29)
Init: Compiled: May 20 2004 14:53:24
Init: Command line: -mod=Deathball
Init: (This is MacOSX patch version 3204.0)
Init: Character set: Unicode
Init: Base directory: /Volumes/Appz Jeux/Jeux/Unreal Tournament 2004.app/System/
Init: Ini:../Deathball/System/Deathball.ini UserIni:../Deathball/System/DeathballUser.ini
Init: Build label: UT2004 Build UT2004_Patch_[2004-05-10_17.18]
Init: Object subsystem initialized
Warning: Missing Class Class Editor.TransBuffer
Warning: Failed to load 'Class Deathball.': Failed to find object 'Class Deathball.'
Warning: Failed to find object 'Class Deathball.'
Critical: Failed to find object 'Class Deathball.'
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Log: FileManager: Reading 0 GByte 2 MByte 737 KByte 504 Bytes from HD took 128.030594 seconds (128.024399 reading, 0.006190 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, Wed Jun 2 16:34:55 2004
PS : on Mac, the files .ini/.log ... are not in /UT2004/system/ but in /user/"you"/library/Application Support/UT2004/
Can be the origin of error ?
Originally posted by ikis
PS : on Mac, the files .ini/.log ... are not in /UT2004/system/ but in /user/"you"/library/Application Support/UT2004/
Can be the origin of error ?
Maybe, can you send me also your Deathball.ini. Mailto: makush@suomi24.fi
Something stolen from UT mailing list. Hope it helps for now.
--
Mod installation on the Mac version currently goes like this:
If it's a zip archive, you have to expand the archive and copy the files manually into your ~/Library/Application Support/Unreal Tournament 2004/ folder. This must be done by hand because the Mac OS X Finder does not have the ability to unzip "into" a folder. (It's a bit uglier if the package doesn't include the .ucl file.)
--
David Catmull
--
Mod installation on the Mac version currently goes like this:
If it's a zip archive, you have to expand the archive and copy the files manually into your ~/Library/Application Support/Unreal Tournament 2004/ folder. This must be done by hand because the Mac OS X Finder does not have the ability to unzip "into" a folder. (It's a bit uglier if the package doesn't include the .ucl file.)
--
David Catmull