Any chance that you could make certain parts to modify the current models? Add new shoulder pads, boots, gloves, etc...
If so could you provide the base model so we can model parts for the specific DB model?
Custom Custom Models
Moderators: Jay2k1, DavidM, The_One
- Catalyst88
- Posts: 707
- Joined: 18-03-2003 12:02
its possible to edit the current range of models as it is, although importing new meshes and therefore changing the playermodel mesh usx wont allow you to join any servers (packages wont match).
from what i can work out of the code/meshes, it should be possible to add more, but to work as a functioning system, the introduction of new customisations would need to be done by tv themselves.
from what i can work out of the code/meshes, it should be possible to add more, but to work as a functioning system, the introduction of new customisations would need to be done by tv themselves.
its not like custom player models, you and the server require the same version.
if you edit the current package, or the server holds a different package to you (very very unlikely), you wont be able to play online, as it will detect that yours isnt the same version, triggering the cheat protection. Both versions of the model must be the same (ie the released version) for it to work online.
each element of the customisation is a separate static mesh; the mohican is one mesh, a piece of armour is another etc, take a look at the pm_statics.usx to see how they are held. iirc, they are all built on a 90 degree angle around the model origin. If you are going to mess around with the db files, take a backup of the proper ones
if you edit the current package, or the server holds a different package to you (very very unlikely), you wont be able to play online, as it will detect that yours isnt the same version, triggering the cheat protection. Both versions of the model must be the same (ie the released version) for it to work online.
each element of the customisation is a separate static mesh; the mohican is one mesh, a piece of armour is another etc, take a look at the pm_statics.usx to see how they are held. iirc, they are all built on a 90 degree angle around the model origin. If you are going to mess around with the db files, take a backup of the proper ones