DB-Underground --fixed textures/ lighting--

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Steve-O
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DB-Underground --fixed textures/ lighting--

Post by Steve-O »

I fixed the textures for sure, i might have made the lighting worse, not sure, that is up to you guys, but today at about 4:30 i'm goin on a 3-4 day vacation, then a 6-7 day vacation the following day that i get back so this is probably my last post at all until i get back on the 10th... so heres what i've got so far, if you have suggestions be specific, because when i come back i wont have a clue what you are talking about ;) thanks mah peeps:p ::Pfffff:: lol thank you all for the advice on mah first map.
Steve-O
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Post by Steve-O »

(ps. if you want to see screenshots from my first version go to my first or second thread, i have no new screenshots sorry.)
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Dazlin
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Post by Dazlin »

sorry to say this but YUCK :X
Steve-O
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Post by Steve-O »

yo its allright, i don care if ppul like it yet, i'm still learning a lot about mapping, besides its changed a ton since those screenshots!
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Sixty
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Post by Sixty »

Then why not make some new ones eh? ;)
Steve-O
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Post by Steve-O »

i will once i get this one good enough to be played.. what do you think of it so far sixty?
Steve-O
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Post by Steve-O »

please everyone, download it and test it, i'm sorry about the premature releases, :o i dont mean to be buggy, but i'll be gone for 10 days in like... 4 more hours AHH! lol so i need more feedback MORE lol cuz you guys are chopped full of it :D just like im chopped liver, well if you get more advice i'd be greatful, tho im sure i will if i'm gone for 10 days :D.. thanks again
Steve-O
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Post by Steve-O »

Gah how come noone Dl's it, someone dl it and post me some more screenshots while i'm gone on vacation 2 more hours!!
sergeantduke
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Post by sergeantduke »

Not bad for a first map. The layout made for some interesting gameplay opportunities. I would suggest more work on texturing and lighting, although it seems much improved compared to the screenshots. A few static meshes wouldn't hurt either.
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Inphidel
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Post by Inphidel »

I think maps where you can't see the goal due to being underground or giant walls in the way get boring or difficult. esp if its in narrow hallways and such because you can't make plays. it more or less because a 'can i pass it off the wall to myself and get around these defenders?' spam fest of luck and random volleys.

these concepts are fun at first but will kill a map off. i'd suggest starting a new map with less drastic game changing concepts. to get started.

some good map ideas if you wanna do somthing different is hole maps, and box goal maps (cuz you all love db-hellbox right?) low grav like geeball,

we need more maps like these i think :O i'm rambling gg.
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StRaFe
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Post by StRaFe »

Gave it at little go. Considered uploading onto server...but :rolleyes: . I see DB maps to be straight forward one route to goal kinda maps.

Take some ideas outta fro's head :p . Keep them coming though \o/
Steve-O
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Post by Steve-O »

hey, :D good advice dude, and yo i would take em from fro's head, but no, i'm an original person, and though 1 way maps are fun which i may do, i'm not makin ne more cubes, it just dumbs down tha game, so i'ma probably try making a db-curve type version that curves down or somethin like that i donno :D but whatever comes to my mind i'll try
Steve-O
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Post by Steve-O »

hey people, other than the fact that i figured out i need some different, less complex, but still as interesting level design what should i do to levels to make them better, i mean i figure that this map has been beaten to its bitter end but if i were to make another map what improvements would i need to make it a keeper, something people would vote for on a server... thanks for advice :D peace
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