hi,
everytime when i want to start and test my map i´m building with the editor (-mod=deathball) it crashes cause he launches normal ut2004 and so he could not find deathball.
please tell me the corresponging entry, so that i can test my map through the editor. clicking on the deathball launch icon consumes a lot of time though .
thx
nolan
Help: UnrealED crashes when starting deathball map through e
Moderators: Jay2k1, DavidM, The_One
-
- Posts: 137
- Joined: 07-10-2003 20:54
Put in the deathball paths. It's not perfect but you can "play" via the editor.
UT2004.ini file
[Core.System]
PurgeCacheDays=30
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
CacheRecordPath=../System/*.ucl
MusicPath=../Music
SpeechPath=../Speech
Paths=../System/*.u
Paths=../Maps/*.ut2
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
Paths=../StaticMeshes/*.usx
Paths=../Animations/*.ukx
Paths=../Saves/*.uvx
Paths=../Deathball/System/*.u
Paths=../Deathball/Maps/*.ut2
Paths=../Deathball/Music/*.ogg
Paths=../Deathball/Sounds/*.uax
Paths=../Deathball/StaticMeshes/*.usx
Paths=../Deathball/Textures/*.utx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
UT2004.ini file
[Core.System]
PurgeCacheDays=30
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
CacheRecordPath=../System/*.ucl
MusicPath=../Music
SpeechPath=../Speech
Paths=../System/*.u
Paths=../Maps/*.ut2
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
Paths=../StaticMeshes/*.usx
Paths=../Animations/*.ukx
Paths=../Saves/*.uvx
Paths=../Deathball/System/*.u
Paths=../Deathball/Maps/*.ut2
Paths=../Deathball/Music/*.ogg
Paths=../Deathball/Sounds/*.uax
Paths=../Deathball/StaticMeshes/*.usx
Paths=../Deathball/Textures/*.utx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic