Help: UnrealED crashes when starting deathball map through e

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=(ACE)=Nolan
Posts: 137
Joined: 07-10-2003 20:54

Help: UnrealED crashes when starting deathball map through e

Post by =(ACE)=Nolan »

hi,

everytime when i want to start and test my map i´m building with the editor (-mod=deathball) it crashes cause he launches normal ut2004 and so he could not find deathball.

please tell me the corresponging entry, so that i can test my map through the editor. clicking on the deathball launch icon consumes a lot of time though :(.

thx
nolan
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Twigstir
Posts: 756
Joined: 05-04-2003 21:19
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Post by Twigstir »

Put in the deathball paths. It's not perfect but you can "play" via the editor.

UT2004.ini file

[Core.System]
PurgeCacheDays=30
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
CacheRecordPath=../System/*.ucl
MusicPath=../Music
SpeechPath=../Speech
Paths=../System/*.u
Paths=../Maps/*.ut2
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
Paths=../StaticMeshes/*.usx
Paths=../Animations/*.ukx
Paths=../Saves/*.uvx
Paths=../Deathball/System/*.u
Paths=../Deathball/Maps/*.ut2
Paths=../Deathball/Music/*.ogg
Paths=../Deathball/Sounds/*.uax
Paths=../Deathball/StaticMeshes/*.usx
Paths=../Deathball/Textures/*.utx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
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