ClearNight - beta #2
Moderators: Jay2k1, DavidM, The_One
ClearNight - beta #2
Beta 2 Download: http://www.pcgamemods.com/6031/
Changes from the first beta:
-higher platforms
*More useful due to the height advantage
*Puts the fire more into play
-fire now has two pain zones
*get close = burned
*go into it and get really burned
-darker tree leaves
-better shadows
-timed sounds now a bit loader - birds, owls, ect..
-moved some player starts
-other minor adjustments
In another map I'm working on I had higher side platforms. I decided this map could also benifit from them since no one really used them. The are now double the height so you gain a real advantage using them.
The fire is now more reachable. I intended it to hurt or kill players depending on how close and long the player is in it. Another words, get hammered into it = you die. Get hammered through it and you take damage. I hope the higher platforms and fire make the map more enjoyable.
The map is on |BuD|'s for an online try.
Changes from the first beta:
-higher platforms
*More useful due to the height advantage
*Puts the fire more into play
-fire now has two pain zones
*get close = burned
*go into it and get really burned
-darker tree leaves
-better shadows
-timed sounds now a bit loader - birds, owls, ect..
-moved some player starts
-other minor adjustments
In another map I'm working on I had higher side platforms. I decided this map could also benifit from them since no one really used them. The are now double the height so you gain a real advantage using them.
The fire is now more reachable. I intended it to hurt or kill players depending on how close and long the player is in it. Another words, get hammered into it = you die. Get hammered through it and you take damage. I hope the higher platforms and fire make the map more enjoyable.
The map is on |BuD|'s for an online try.
As I update my maps, I'm also changing them. The new "Night" maps will be more seperated than the old ones.
Clear Night stayed similar to the old. I think this one looks better and I hope some minor changes make it play better. I got burned last night with someone coming off the platform right over my head to score. The higher platforms seemed to make a positive difference in gameplay of the map.
An Egyptian themed "night" map is currently being worked on.
Clear Night stayed similar to the old. I think this one looks better and I hope some minor changes make it play better. I got burned last night with someone coming off the platform right over my head to score. The higher platforms seemed to make a positive difference in gameplay of the map.
An Egyptian themed "night" map is currently being worked on.
Last edited by Twigstir on 07-07-2004 18:19, edited 1 time in total.
Imaginos wrote: I have to say that of all Twig's maps, I've never seen players try them, say "WTF!?" and leave the server.
On the other hand, Hole and Touchdown often get that reaction.
He's got you there
All those maps suck though :s
With the difference that Twig's maps get extra annoying because there's about 20 of them all pretty much the same eventually, whereas Hole and Touchdown are truly original, and although I don't like the first, the latter would be great if it wasn't bugged.
ah cmon he is trying to help the community , and bums like u messy just ignore his efforts. if u dont like them, then dont play them.
typical messy style, "if u dont like my music then u sux , if u dont like the maps i like then u also sux!"
when there are serious players playing twigs map it is fun to play , and thats the bottom line
typical messy style, "if u dont like my music then u sux , if u dont like the maps i like then u also sux!"
when there are serious players playing twigs map it is fun to play , and thats the bottom line