DB-NG-Deathditch

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=(ACE)=Nolan
Posts: 137
Joined: 07-10-2003 20:54

DB-NG-Deathditch

Post by =(ACE)=Nolan »

hi,

i finally start mapping again. :)
so here is a preview of the latest map i´m working on.
sure i´m going to finish deathroller, when i like to :)

Legend:
--------------------------------------
- Undone
+ Done
~ Maybe more / Nearly Done


Map Info:
--------------------------------------
Deep in the Woods, lies an Arena where Deathditch (you know what i mean :)) takes place.
Are you ready to fight?
Then grab your JetPack and join your teammates in an astonishing Airbattle in the Deathditch World Cup! :)


Screenshots (2004-07-31):
--------------------------------------
Screenshot 1
Screenshot 2
Screenshot 3


Downloads:
--------------------------------------
Beta 1
Beta 2
Version 1.0
Version 2.0


Version History:
--------------------------------------
Version 1 to Version 2
----------------------
• Extracted FlyingVolume to .u file
• Triggered DB_PlayerStarts (.u file)
• Speed Adjustments (1x GroundSpeed)
• Fixed Red/Blue PlayerStarts, some got swaped
• Hopefully fixed TeamFlags
• Added Pass/Fault Events
• Some minor bugfixes

Beta 2 to Version 1.0
----------------------
• Fixed FlyingVolume, works online now! :)
• Rebuild VolumeBrushes for Keeper and Flying
• Added more AmbientSounds
• Fixation of the KeeperPlatform
• Added Pathnodes
• Added 4 more Cameras
• Added some GoalEffects
• Increased FlyingSpeed to 1.5 * GroundSpeed

Beta 1 to Beta 2
----------------------
• Fixed GoalBars Sound
• Added Wood Planks
• Added Wood Arena Border
• Added Keeper Platform
• Added PhysicsVolume in KeeperZone
• Lowered Outer Rings, so that the Keeper can dodge there
• Player Firststart now looks nicer

Beta 1
----------------------
• First release!


Todo List (2004-07-17):
--------------------------------------
None atm


Bugs/Glitches:
--------------------------------------
• Bots dont use AirPathNodes


Greetings
Nolan
Last edited by =(ACE)=Nolan on 31-07-2004 16:00, edited 1 time in total.
Scotteh
Senior Member
Posts: 365
Joined: 29-03-2003 22:58

Post by Scotteh »

yay flying db \o/
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RaGe|DB
Posts: 1942
Joined: 20-08-2003 17:43

Post by RaGe|DB »

omg harry potter!
=(ACE)=Nolan
Posts: 137
Joined: 07-10-2003 20:54

Post by =(ACE)=Nolan »

psssst....dont name it :)
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Messy
Posts: 6334
Joined: 01-10-2003 14:37

Post by Messy »

QUIDDITCH :D
PHiLø
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Joined: 15-02-2004 01:43
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Post by PHiLø »

hard 2 keep?
=(ACE)=Nolan
Posts: 137
Joined: 07-10-2003 20:54

Post by =(ACE)=Nolan »

might be,
could not test it this far...unplayable in multiplay at the moment due to the flyingvolume.

i think i will release two versions:

a) With the FlyingVolume (if its new or fixed)
b) With LowGrav and some JumpPads 4 the keeper (was fun playing with it).
=(ACE)=Nolan
Posts: 137
Joined: 07-10-2003 20:54

Post by =(ACE)=Nolan »

a beta release is out!!!
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l0afz
Posts: 601
Joined: 22-06-2004 18:12

Post by l0afz »

lol, screens look nice.
Wp harry :D
wakka
Junior Member
Posts: 12
Joined: 09-07-2004 07:11
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Post by wakka »

=drools= harry potter...so many possibilities...=drools=
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Messy
Posts: 6334
Joined: 01-10-2003 14:37

Post by Messy »

I like the script for the start of match (making sure both keepers are in place :))

Too bad I couldn't play it properly yet because of bots :( (be sure to make a beta-testing pickup soon :))

The water-ish volume is still kind of odd o_O
After you're done double jumping you can hold your space button to fly up, and press ctrl to dive down, but you can't go up again until you've reached the ground :(

ps: Hi wakka :D
=(ACE)=Nolan
Posts: 137
Joined: 07-10-2003 20:54

Post by =(ACE)=Nolan »

finally a real coment on my map,
thx messy

to the script for keeper in place:
its just 2 triggers with 4 movers, but it works :)

to the beta testing:
the problem is still the volume, players will lag/shake in
multiplay and make the map unplayable.
even though the ball is affected by the volume too (should not be that way)

but i´m eager to test it with more players.

to the volume itself
there are 2 volumes -
one physicsvolume (lowgrav) at ground - there you could do the dubblejump

and the "watervolume" where you fly.

i need to do it this way,
cause the airspeed get messed up when you directly spawn in the
flyingvolume. the groundspeed is changed by the db_scripts in the db_volumes, but the waterspeed is currently not affected by those changes.

so if you get the ball in the volume you will not get slower or if you are keeper you will not get faster.

hope i get more comments like yours on my map! :)

nolan
CripTonic
Posts: 101
Joined: 07-06-2004 05:17

Post by CripTonic »

simple fix for the keeper issue:

Make a platform directly under the middle ring, and between the lower side rings. In this area, remove the floaty/swim volume for the platforms area. This will allow the keeper to dodge from this platform and reach either side rings and do a double jump to cover the top net.

Have the float volumes end exactly at the edges of the nets to allow the keeper to float above the top ring and to the left and right of the side rings.

It might not look pretty but it will work and would provide better gameplay imo.

attachment is basically what i'm thinking, blue ooutlines where the float zone starts. (if you can dodge through the water volume you could actually just make the platform and the net above it no-float).
=(ACE)=Nolan
Posts: 137
Joined: 07-10-2003 20:54

Post by =(ACE)=Nolan »

thx for your suggestion, CripTonic!

nice idea to remove the floatingvolume in the keeper zone,
it would really make the keeper more agile.

i think i will build it in, thx so far.

but the main thing that troubles me is the floatingvolume itself (but i think i said that plenty enough :D)

i hope someone on the other ut forums help me out with it,
posted my demand in nearly every board :cool: :spammer: <- me

the map looks a lot nicer now and i fixed some bugs.

next beta and screenshots will come soon.

maybe davidm writes a comment on my non 08/15 (cubish) map :)

n8 all
nolan
=(ACE)=Nolan
Posts: 137
Joined: 07-10-2003 20:54

Post by =(ACE)=Nolan »

Beta 2 has been released!!

Hurray!

\o/
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