Everything about Death Ball.
Moderators: Jay2k1 , DavidM , The_One
Rens2Sea
Posts: 1849 Joined: 09-03-2003 00:21
Post
by Rens2Sea » 09-07-2004 23:55
When you hold the ball for too long, it will explode.
There are 2 options in the mutator menu:
Explosion Type
None(Instagib) - No explosion, you just gib when holding too long aka GibBall.
Small - Small explosion.
Big - Big explosion.
Cluster - Medium explosion with cluster shards.
Redeemer - Redeemer explosion.
Explosion Time
After how much seconds will the ball explode.
Don't forget to
RTFM
Click
Last edited by
Rens2Sea on 10-07-2004 00:01, edited 1 time in total.
Inphidel
Posts: 779 Joined: 13-03-2003 21:28
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by Inphidel » 09-07-2004 23:59
omg won't lemme download :< shows a broken image :O
DavidM
Posts: 6795 Joined: 08-03-2003 20:35
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by DavidM » 10-07-2004 00:03
was ok, but it's not something that re-invents deathball.
ya well...I don't see me playing it much tbh
Rens2Sea
Posts: 1849 Joined: 09-03-2003 00:21
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by Rens2Sea » 10-07-2004 00:06
re-invent? O_o
Who said it was my plan to do that?
I was bored, jeez
You should be happy that ppl want to make mutators/mods for your mod, there aren't much mods that have their own mutators/mods.
Inphidel
Posts: 779 Joined: 13-03-2003 21:28
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by Inphidel » 10-07-2004 00:12
LMAO!LMAO! this is awesome
one funny thing with the redeemer it hits the ball when exploding so it flies away really fast haha i scored once in smallcube doing that haha
tired of being stuck in net? if you don't throw the ball in celebratinon, that'll fix your problem
nice work ren2sea. my dream of bombball has been realized yay
Inphidel
Posts: 779 Joined: 13-03-2003 21:28
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by Inphidel » 10-07-2004 00:31
ok now if your still bored. bust out dodgeball next.
or fix the link or whatever for it
Imaginos
Posts: 885 Joined: 17-03-2003 18:06
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by Imaginos » 10-07-2004 01:16
Bombball is going up on BuD. If initial tests go well, it shall be a BombBall weekend!
Re dodgeball: And make it compatable with ut2vote/mapvote this time!
The_One
Senior Member
Posts: 1962 Joined: 09-03-2003 00:38
Location: UK
Post
by The_One » 10-07-2004 01:30
Please include this with DB DavidM. A few official mutators wouldn't hurt. (providing Rens doesn't mind)
The_One
Senior Member
Posts: 1962 Joined: 09-03-2003 00:38
Location: UK
Post
by The_One » 10-07-2004 02:29
I know but we can always live in hope.
Imaginos
Posts: 885 Joined: 17-03-2003 18:06
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by Imaginos » 10-07-2004 02:33
Nuts. Invisible ball and invisible explosions. When the ball is caught it can't be passed.
Gah..
edit: nevermind.. typo in my ut2vote dynamic serverpackage section. All better now
Last edited by
Imaginos on 10-07-2004 05:12, edited 1 time in total.
Inphidel
Posts: 779 Joined: 13-03-2003 21:28
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by Inphidel » 10-07-2004 05:02
yeah that was weird. cuz in botmatch it works