Imo it should remember the count when people catch it again (but not like with the keeper when it goes on counting for the defense-reset in normal DB if someone volleys it back )
anyway, gg rens
and David: does that mean it could be included? ;o
Personally I don't really see why something like this should be included and other mutators/mods shouldn't..but seeing as this is entertaining and a not-too-huge spin to Deathball..it'd be great if it would be implemented
New person enters the server and hold the ball and gets a real blast out of the result.
IMO this is how the game should always be played... Although it adds short-lived novelty value, it definatly brings the death aspect to deathball. Its also the ultimate anti-afk... Only thing I would change is:
Right click disables bomb timer when holding the ball (as in trying to pass) and if contact is made by the same player after releasing pass (as in volleying without another player touching it) a small blast kills the vollier. Sometimes it's just impossible to shell off the ball in 2 seconds.
Also, keepers shoul be immune to blast damage unless they are the ball carrier. Going Al Quida on the enemy keeper got really old really fast last night, especially on smaller maps.
The altfire volley should be considered a touch if it isn't considered to be one already.. For starters, everyone but keepers can do that... and that's not cool.
Re: an onscreen timer.. make it a server side option to enable/disable. I think it's way more suspenseful w/o one.
- On-hud timer works online.
- Keeper doesn't die by holding ball too long.
- Keeper doesn't get damaged by explosions.
- Timer resets after a ball reset/goal.
- Added option to display the on-hud timer or not. (bVisibleTimer)
- New Explosion: Confusion.