map testing problem

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speedy
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Joined: 11-03-2003 19:25
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map testing problem

Post by speedy »

ok. i have a simple deathball map with keeper, normal and center player starts. yet i still get this:

UT2004 Build UT2004_Patch_[2004-06-11_16.51]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2086 MHz with 511MB RAM
Video: HIGHTECH EXCALIBUR RADEON 9600 (6451)

Could not find a starting spot

History: UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free
saucy
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Joined: 02-07-2004 17:05

Post by saucy »

well i can think of a few things.

1) Make sure ur starting points aren't in the ground, or too far above the ground.

2) Make sure u have start points for both the blue and red team.

3) and make sure u have a keeper spawn spot too.

thats all i can think of, if all else fails, start over, and be more careful.
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speedy
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Post by speedy »

i've fixed it... somehow
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