Map Ideas

Look for maps, show your maps...

Moderators: Jay2k1, DavidM, The_One

beefsack
Posts: 921
Joined: 09-03-2003 22:57
Location: Canberra, Australia
Contact:

Map Ideas

Post by beefsack »

a new thread for map ideas.
User avatar
L33FY
Posts: 371
Joined: 09-03-2003 22:14

Post by L33FY »

A map inside a can o' beans.

Think about it! DB-Canobeans!

If I could map I would be on it straight away :)
[TFfF]PaqueMan
Member
Posts: 41
Joined: 09-03-2003 04:11
Contact:

Post by [TFfF]PaqueMan »

Well this is something I've wanted to do, but I'm not a mapper and that = no talent, but in general I think a basketball court style map would be cool, either street or indoor :D
Hoju
Posts: 147
Joined: 10-03-2003 06:19
Contact:

Post by Hoju »

giant maze :)
NitrousOxide
Posts: 118
Joined: 09-03-2003 06:17

Post by NitrousOxide »

A pinball table would make a great environment to play Deathball in, providing it had working flippers (controlled by keeper) and those static objects which deflect the ball at high velocity.

Each half of the pitch would need to have the table slanting towards the goal, so the ball would travel to the table end when it was on the ground, enabling the keeper to fire the ball back upfield using the goal-side flippers :)
User avatar
Inphidel
Posts: 779
Joined: 13-03-2003 21:28
Contact:

db-threshold

Post by Inphidel »

i can't map. i used to map for quake 1 , but this editor's got my mind going WTF IS THIS?!

but i drew up an idea and attached it to this message.

the basic idea of it is theres danger spots so it lives more up to its name daethball. and the 'new' thing about this map would be the line down the middle you will see. will act as a barrier to the ball. an invisible wall or partal transparent wall that the ball can only be carried across not volleyed or shot through.

of course i can't make it. so thats totally up to the mapper! any takerS? :>
beefsack
Posts: 921
Joined: 09-03-2003 22:57
Location: Canberra, Australia
Contact:

Post by beefsack »

i gotta say, thats the best drawing of a map idea for deathball i have seen ever! no mspaint skills for you!
Hoju
Posts: 147
Joined: 10-03-2003 06:19
Contact:

Post by Hoju »

I don't think the "danger spots" would affect the game that much, but your drawing r0x.
User avatar
Inphidel
Posts: 779
Joined: 13-03-2003 21:28
Contact:

Post by Inphidel »

haha, i figured the pits would be cool, for either the ball falling in them and resetting, or boosting enemys into a put hehe

but i think more maps should have hazards in them. like a map where all the walls are grid that will kill the player if he jumps through it, but the ball will bounce off it like a normal wall.

this is supposed to be DEATHBALL - you know, like a crazy sports game you'd see in the year 2080 ;)
User avatar
Surge
Banned
Posts: 920
Joined: 09-03-2003 00:34

Post by Surge »

you ripped off bloodpit mang... also, your center wall is a horrible idea for 1 reason. and thats basically that if you'r passing the ball back and forth around mid field the wall would mess you up. You'd need to make some kind of reverse trigger on it so if people arnt standing in it in their own 1/2 then its up. It'd be too complicated and prolly require some custom coding.
User avatar
DiStUrbeD
Posts: 671
Joined: 13-03-2003 20:23
Contact:

Post by DiStUrbeD »

An idea i came up with during Geometry class...i drew it out on my computer....i call it DB-KingOfTheHill

Image

Top view of each side...both completely semetrycal (sp?)

Image

A side view of the map..wireframed

The map starts at the top, which is a triangle shape (at the 'face off') and slopes down, at the end of the slope, its the other team's penaly zone. (mostly to stop pickers..cant stand them) It's DEATHball, cmon people lets see some bloodshed! I also thought the curved top of the wall on the top would make for some interesting bounces off of it, hopefully stopping people from just shooting the ball across the map..gets annoying.

since i dont have the map making skillz, im sure someone else does....Good Luck and let me know what you think of my idea.
[TFfF]PaqueMan
Member
Posts: 41
Joined: 09-03-2003 04:11
Contact:

Post by [TFfF]PaqueMan »

Interesting...mind if I give it a try? I'm not a mapper - but learning. If you've seen DB-Lost, you can at least know that I do know how :/
User avatar
DiStUrbeD
Posts: 671
Joined: 13-03-2003 20:23
Contact:

Post by DiStUrbeD »

Go ahead :) Glad someone likes my idea.
User avatar
Surge
Banned
Posts: 920
Joined: 09-03-2003 00:34

Post by Surge »

sloped playign fiels == bad BAD idea
User avatar
DiStUrbeD
Posts: 671
Joined: 13-03-2003 20:23
Contact:

Post by DiStUrbeD »

It's just a change from the norm....i was thinkin like some boosters at the bottom for that respected team, so they can get up it faster.....or something.
Locked