2.1 beta #2, your feedback goes here

Everything about Death Ball.

Moderators: Jay2k1, DavidM, The_One

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DavidM
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2.1 beta #2, your feedback goes here

Post by DavidM »

!
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Shady
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Post by Shady »

brilliant in a word, great new menu and cursor, server browser works fine now, nothing to complain about for me

gj TV :p
Last edited by Shady on 21-08-2004 14:40, edited 1 time in total.
Panda

Post by Panda »

Very impressed. As I said last night, I think this is the closest to perfection that DB has reached. Also, aside from gameplay, I very much like the new menu background design.

The only fault I can find is that the cursor used in the menus seems inaccurate. The part of the cursor that does the actual clicking (I can't think of a better way to explain that) doesn't seem to be in the right place. Would be better if it was positioned at the tip of the arrow in my opinion.
dildo
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Post by dildo »

hud owns :p
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DavidM
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Post by DavidM »

talking about the menu? hud wasnt changed actually
Morning*Star
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Post by Morning*Star »

UT2004 Build UT2004_Patch_[2004-05-10_17.18]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2165 MHz with 511MB RAM
Video: RADEON 9800 PRO (6414)

General protection fault!

History: UObject::ProcessEvent <- (DB_UT2k4Browser_MOTD Package.DB_UT2k4Browser_MOTD, Function Deathball.DB_UT2k4Browser_MOTD.QueryComplete) <- UObject::ProcessDelegate <- FTcpLink::ReceivePendingData <- FTcpLink::Poll <- AMasterServerClient::Poll <- AMasterServerLink::execPoll <- UObject::ProcessEvent <- (MasterServerClient Entry.MasterServerClient, Function IpDrv.MasterServerLink.Tick) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

when going to the server browser (loads then crashes)
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Holy_Surfing
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Post by Holy_Surfing »

It's okay, feels smooth and all but... you can still bounce then volley instantly, adding about 20% speed to the volley and allowing "noob-cannon"-like aiming...

I'd like some whory kids getting owned trying to spam that if you added some latency David =)
Last edited by Holy_Surfing on 21-08-2004 14:16, edited 1 time in total.
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siLVer
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Post by siLVer »

ok good changes in this beta:

menü
deflect spam removed

bad changes:

shots got less curve
game feels pretty slow


all together:
who the hell needs fucking changes if there is no community to change smth for?

and btw, why are you always changing things of the gameplay????
shots faster, shots slower, volley harder, or not?
maybe its hard for keepers but who the hell cares?
in handball no one is moaning "uuu too many goals, keepers cant keep shit, thats unfair. give them heavier balls so they only may roll it over the floor"

first you should think a little bit about the pr of deathball. no one will come new to deathball because he thinks : " woah great changes, now i gonna play deathball"
either you are faszinated about the idea of deathball, and then u dont care about litte bugs, or unfair shots etcetc, or u dont like it, and there won't stupid changes in the gameplay or in details change anything!
Last edited by siLVer on 21-08-2004 14:30, edited 1 time in total.
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DavidM
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Post by DavidM »

shots are the same, the banana is not a little bit weaker, and nothing got slower
gg imagination

holy, you are supposed to be able to volley a bounce immediately
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siLVer
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Post by siLVer »

????
but if i am doing a full charged shot, there nearly is no curving anymore... or is it that long ago that i forgot how a curve looked like? hmm..
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DavidM
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Post by DavidM »

yeah, you forgot it.
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Shev.npu
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Post by Shev.npu »

well it owns for me, the new browser is le win! model stuff works peachy, no more spam \o\ but i dont think u can tell the rmbers to get a new move, its made it easier to whore as it made people think to move left/right before volleys, giving it more power
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R3L!K
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Post by R3L!K »

mostly good. i like the interface.

there are still a few flaws with the models... eg facial hair #7

and not enough variety in the models as yet, eg skin tone
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Shady
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Post by Shady »

the glasses, you can select the default colour twice on the bar, at the start and at the end where there should be another colour.
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fro
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Post by fro »

preview screens for wastelands are wrong (old preview screens), plus my name is spelt wrong :)

the player selection screen (settings>player) seems a little odd, since its missing your character model. is this meant to have a model on lefthand side?
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