2.1 beta #2, your feedback goes here
Moderators: Jay2k1, DavidM, The_One
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Panda
Very impressed. As I said last night, I think this is the closest to perfection that DB has reached. Also, aside from gameplay, I very much like the new menu background design.
The only fault I can find is that the cursor used in the menus seems inaccurate. The part of the cursor that does the actual clicking (I can't think of a better way to explain that) doesn't seem to be in the right place. Would be better if it was positioned at the tip of the arrow in my opinion.
The only fault I can find is that the cursor used in the menus seems inaccurate. The part of the cursor that does the actual clicking (I can't think of a better way to explain that) doesn't seem to be in the right place. Would be better if it was positioned at the tip of the arrow in my opinion.
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Morning*Star
- Posts: 346
- Joined: 09-03-2003 01:01
UT2004 Build UT2004_Patch_[2004-05-10_17.18]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2165 MHz with 511MB RAM
Video: RADEON 9800 PRO (6414)
General protection fault!
History: UObject::ProcessEvent <- (DB_UT2k4Browser_MOTD Package.DB_UT2k4Browser_MOTD, Function Deathball.DB_UT2k4Browser_MOTD.QueryComplete) <- UObject::ProcessDelegate <- FTcpLink::ReceivePendingData <- FTcpLink::Poll <- AMasterServerClient::Poll <- AMasterServerLink::execPoll <- UObject::ProcessEvent <- (MasterServerClient Entry.MasterServerClient, Function IpDrv.MasterServerLink.Tick) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
when going to the server browser (loads then crashes)
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2165 MHz with 511MB RAM
Video: RADEON 9800 PRO (6414)
General protection fault!
History: UObject::ProcessEvent <- (DB_UT2k4Browser_MOTD Package.DB_UT2k4Browser_MOTD, Function Deathball.DB_UT2k4Browser_MOTD.QueryComplete) <- UObject::ProcessDelegate <- FTcpLink::ReceivePendingData <- FTcpLink::Poll <- AMasterServerClient::Poll <- AMasterServerLink::execPoll <- UObject::ProcessEvent <- (MasterServerClient Entry.MasterServerClient, Function IpDrv.MasterServerLink.Tick) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
when going to the server browser (loads then crashes)
- Holy_Surfing
- Posts: 195
- Joined: 19-03-2003 14:51
It's okay, feels smooth and all but... you can still bounce then volley instantly, adding about 20% speed to the volley and allowing "noob-cannon"-like aiming...
I'd like some whory kids getting owned trying to spam that if you added some latency David =)
I'd like some whory kids getting owned trying to spam that if you added some latency David =)
Last edited by Holy_Surfing on 21-08-2004 14:16, edited 1 time in total.
ok good changes in this beta:
menü
deflect spam removed
bad changes:
shots got less curve
game feels pretty slow
all together:
who the hell needs fucking changes if there is no community to change smth for?
and btw, why are you always changing things of the gameplay????
shots faster, shots slower, volley harder, or not?
maybe its hard for keepers but who the hell cares?
in handball no one is moaning "uuu too many goals, keepers cant keep shit, thats unfair. give them heavier balls so they only may roll it over the floor"
first you should think a little bit about the pr of deathball. no one will come new to deathball because he thinks : " woah great changes, now i gonna play deathball"
either you are faszinated about the idea of deathball, and then u dont care about litte bugs, or unfair shots etcetc, or u dont like it, and there won't stupid changes in the gameplay or in details change anything!
menü
deflect spam removed
bad changes:
shots got less curve
game feels pretty slow
all together:
who the hell needs fucking changes if there is no community to change smth for?
and btw, why are you always changing things of the gameplay????
shots faster, shots slower, volley harder, or not?
maybe its hard for keepers but who the hell cares?
in handball no one is moaning "uuu too many goals, keepers cant keep shit, thats unfair. give them heavier balls so they only may roll it over the floor"
first you should think a little bit about the pr of deathball. no one will come new to deathball because he thinks : " woah great changes, now i gonna play deathball"
either you are faszinated about the idea of deathball, and then u dont care about litte bugs, or unfair shots etcetc, or u dont like it, and there won't stupid changes in the gameplay or in details change anything!
Last edited by siLVer on 21-08-2004 14:30, edited 1 time in total.