UT2004 Build UT2004_Patch_[2004-05-10_17.18]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2616 MHz with 511MB RAM
Video: RADEON 9800XT SERIES (6458)
General protection fault!
History: UObject::ProcessEvent <- (DB_UT2k4Browser_MOTD Package.DB_UT2k4Browser_MOTD, Function Deathball.DB_UT2k4Browser_MOTD.QueryComplete) <- UObject::ProcessDelegate <- FTcpLink::ReceivePendingData <- FTcpLink::Poll <- AMasterServerClient::Poll <- AMasterServerLink::execPoll <- UObject::ProcessEvent <- (MasterServerClient Entry.MasterServerClient, Function IpDrv.MasterServerLink.Tick) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 642E3430 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
when i go in online menu...
same with #3
2.1 beta #2, your feedback goes here
Moderators: Jay2k1, DavidM, The_One
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Morning*Star
- Posts: 346
- Joined: 09-03-2003 01:01
botmatches aint working here
i got this playing a botmatch on bowl with 10 bots, map loaded then crashed about a second later:
UT2004 Build UT2004_Patch_[2004-05-10_17.18]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2144 MHz with 511MB RAM
Video: RADEON 9800 PRO (6414)
General protection fault!
History: UObject::ProcessEvent <- (DB_DeathBall DB-Bowl.DB_DeathBall, Function Deathball.DB_DeathBall.DBPendingMatch.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Bowl V1.1 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
then i tried one on cube with no bots, was fine until i clicked:
UT2004 Build UT2004_Patch_[2004-05-10_17.18]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2144 MHz with 511MB RAM
Video: RADEON 9800 PRO (6414)
General protection fault!
History: UObject::ProcessEvent <- (DB_Player DB-Cube.DB_Player, Function UnrealGame.UnrealPlayer.PlayerWaiting.Fire) <- UObject::ScriptConsoleExec <- (DB_Player DB-Cube.DB_Player) <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- ExecAlias <- UInput::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- UInput::Process <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Cube V3.5 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
i got this playing a botmatch on bowl with 10 bots, map loaded then crashed about a second later:
UT2004 Build UT2004_Patch_[2004-05-10_17.18]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2144 MHz with 511MB RAM
Video: RADEON 9800 PRO (6414)
General protection fault!
History: UObject::ProcessEvent <- (DB_DeathBall DB-Bowl.DB_DeathBall, Function Deathball.DB_DeathBall.DBPendingMatch.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Bowl V1.1 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
then i tried one on cube with no bots, was fine until i clicked:
UT2004 Build UT2004_Patch_[2004-05-10_17.18]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2144 MHz with 511MB RAM
Video: RADEON 9800 PRO (6414)
General protection fault!
History: UObject::ProcessEvent <- (DB_Player DB-Cube.DB_Player, Function UnrealGame.UnrealPlayer.PlayerWaiting.Fire) <- UObject::ScriptConsoleExec <- (DB_Player DB-Cube.DB_Player) <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- ExecAlias <- UInput::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- UInput::Process <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Cube V3.5 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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Morning*Star
- Posts: 346
- Joined: 09-03-2003 01:01