2.1
Moderators: Jay2k1, DavidM, The_One
bah, stupid stuff getting posted here. why all the 'learn the real game' bullshit too.. there are people out there who can play reg rather well. who enjoy VO also for public games because your team is not as shitty as your weakest player.
some players who enjoy VO promote playing regular games and getting vo'ers involved in Pickup games. its true, it happens all the time in #dbmixer
this is crap doing this 'this mode is better then that mode' we're talking about a game that gives us entertainment. why bash eachother. points have been stated... its useless to try and make people understand who don't want to...
some players who enjoy VO promote playing regular games and getting vo'ers involved in Pickup games. its true, it happens all the time in #dbmixer
this is crap doing this 'this mode is better then that mode' we're talking about a game that gives us entertainment. why bash eachother. points have been stated... its useless to try and make people understand who don't want to...
Well... I just think this should be customizable for 4v4 or even 5v5 for a killfest... makes for good fun sometimes. I know VO is not real Deathball nor do I advocate it as it being that. I just feel that it's a good alternative mode for some good quick fun. I think the change is great for reg games, but for games marked "ONLY VOLLEY GOALS" this condition should not take place mainly for the fun factor of a VO game. Hope this makes a little sense. Just like shooting is an alternative to passing in reg games, egoing is an alternative to passing in VO games... that's pretty much the parallel. And i know you're not about to slow down ego non-volley shots on a reg game, why do it for VO?
The problem is how long can such a split be maintained.
It's possible that further releases of DB could see the two modes become so different in feel that it would
a) double the work done by the dev team
b) cause even more of a split in the community
At best its a stop-gap answer. But it's not a long term solution
It's possible that further releases of DB could see the two modes become so different in feel that it would
a) double the work done by the dev team
b) cause even more of a split in the community
At best its a stop-gap answer. But it's not a long term solution
Actually it would just be settings change, now i don't know shit about UnrealScript but if it's anything like C or JAVA there has to be a condition surrounding this self-volley speed that currently is soemthing like this
if (numberofplayers > 6)
{
selfvolleyspeed = 1200;
}
Instead all I propose is this
if (numberofplayers > 6 and voenabled == 0)
{
selfvolleyspeed = 1200;
}
As for long term maintenance, just leave that alone... that's the ONLY change I want... other than that it looks halfway decent.
R3L!K with respect to your concern, I don't think it's a term of double the work for the dev team... this is a once only provision that basically states that selfvolleyspeed doesn't decrease in VO mode regardless. Whatever the normal volley speed is let it be.
if (numberofplayers > 6)
{
selfvolleyspeed = 1200;
}
Instead all I propose is this
if (numberofplayers > 6 and voenabled == 0)
{
selfvolleyspeed = 1200;
}
As for long term maintenance, just leave that alone... that's the ONLY change I want... other than that it looks halfway decent.
R3L!K with respect to your concern, I don't think it's a term of double the work for the dev team... this is a once only provision that basically states that selfvolleyspeed doesn't decrease in VO mode regardless. Whatever the normal volley speed is let it be.
Last edited by Esorcismo on 24-08-2004 22:00, edited 1 time in total.

Reasons for self volley power to be reduced:
1. Less egoing. (reg and vo)
2. Lower scores. (reg ad vo)
3. Kill VO. (vo)
4. Kill noob cannon. (reg and vo)
Reasons to go back to the old power:
1. More offensive choices in 1 on 1s(reg).
2. VO is playable again. (vo)
3. It wasn't hard to defend in the first place.(reg)
4. Higher scores.(reg and vo)
I just saw an instance where the ball was in the blue p-box and the red guy volleyed it slowly because he was the last to touch it. Self volleys are not always an egoish move.
The main reason I believe the self volley power should go back to the 2.0 power is that in a regular match, in a 1 on 1 situation, the forward needs to be able to have at least 2 options so that he isn't 100% predictable. I believe the lower self volley power totally removes the weapon of a self volley from the arsenal of the forward. There is no fun defending someone when you know what they are going to do. EDIT: And there is definately no fun in attacking when you only have one move.
I can't remember any NA players having a problem with self volley power in 2.0.
Last edited by Fooman on 24-08-2004 23:26, edited 1 time in total.