Problem with radar
Moderators: Jay2k1, DavidM, The_One
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- Junior Member
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- Joined: 25-04-2004 09:22
Problem with radar
Hi!
i tried to create a map for deathball. my only problem is the radar. i did it like in the tutorial (edited with photoshop, created alpha channel,.....) saved it as .dds file with alpha and imported it into ut2k4.
i see my radar in the texture browser. it looks like it should (without a black border and transparent). in the db_radar actor i click on 'use' to use this texture. everything looks fine.
but as i start my map, the radar is invisible. i see some spots (players and the ball) but no background.
what was my mistake? can you help me?
i tried to create a map for deathball. my only problem is the radar. i did it like in the tutorial (edited with photoshop, created alpha channel,.....) saved it as .dds file with alpha and imported it into ut2k4.
i see my radar in the texture browser. it looks like it should (without a black border and transparent). in the db_radar actor i click on 'use' to use this texture. everything looks fine.
but as i start my map, the radar is invisible. i see some spots (players and the ball) but no background.
what was my mistake? can you help me?
Sounds strange. Did you save it as DXT3? Import with alpha box selected and mipmaps deselected? Sure your alpha channel is a true gray? Set the distances correctly in the radar actor?
I've never had that proplem so I'm fishing. Any additional info and even a pic of the radar and alpha might help.
I've never had that proplem so I'm fishing. Any additional info and even a pic of the radar and alpha might help.
Last edited by Twigstir on 30-08-2004 07:18, edited 1 time in total.
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- Junior Member
- Posts: 28
- Joined: 25-04-2004 09:22
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- Junior Member
- Posts: 28
- Joined: 25-04-2004 09:22
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- Junior Member
- Posts: 28
- Joined: 25-04-2004 09:22
import it into the package myLevel (the capitalisation is important), that saves it 'in' the map, meaning anyone who downloads it will only have to drop your map into their maps dir, and not fuck about with moving .ut_ into the other dirs. (this also applies to any textures, sounds or meshes you make and wish to package with your map).
iv just got back from a festival so iv only quickly looked over the map in ps, but it looks fine, im guessing the fact why its not saved is due to you importing it into a package that is discarded on exit from ued.
when closing ued, dont save any changes to the package0/1/2/x packages, as that has a tendancy to screw with other stuff. Imports into to myLevel are saved automagically when you save your map (providing they are used within your map)
VVV messy: soon i will start a petition to have you made offtopic only. start adding useful information or dont post.
iv just got back from a festival so iv only quickly looked over the map in ps, but it looks fine, im guessing the fact why its not saved is due to you importing it into a package that is discarded on exit from ued.
when closing ued, dont save any changes to the package0/1/2/x packages, as that has a tendancy to screw with other stuff. Imports into to myLevel are saved automagically when you save your map (providing they are used within your map)
VVV messy: soon i will start a petition to have you made offtopic only. start adding useful information or dont post.
Last edited by fro on 30-08-2004 13:21, edited 1 time in total.
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- Junior Member
- Posts: 28
- Joined: 25-04-2004 09:22
-
- Junior Member
- Posts: 28
- Joined: 25-04-2004 09:22
-
- Junior Member
- Posts: 28
- Joined: 25-04-2004 09:22
-
- Junior Member
- Posts: 28
- Joined: 25-04-2004 09:22