mini [56k beware]

Look for maps, show your maps...

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speedy
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mini [56k beware]

Post by speedy »

skybox problem-

ok. this is what it should be like:

Image

then i look up a little bit:

Image

edit: what happened to the img tags?

expect a beta soon ;p
Last edited by speedy on 01-09-2004 22:52, edited 1 time in total.
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Twigstir
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Post by Twigstir »

I've seen that before. I believe it was from importing a texture wrong. Mine was a floor texture - look down see black hole. Can't remember more details. Sorry.
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Maegrim
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Post by Maegrim »

i bet lycos doesnt like your tags :p
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speedy
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Post by speedy »

nothing wrong with textures here then.



i wonder how lycos does that? ;p

edit: ok, i've rebuilt the skybox and it still does it. :\
Last edited by speedy on 02-09-2004 01:46, edited 1 time in total.
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Shev.npu
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Post by Shev.npu »

lycos dont like a lot of things looking at ur sigs

gl sp00dy, u seen sinas map? ><
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DavidM
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Post by DavidM »

well, weird bsp stuff
show me and i should be able to show you

have lots of experience from my 4 year Unreal + UT mapping with that, where everything was BSP
and all who couldn't build clean ran into probs :)
xiller8r
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Post by xiller8r »

bsp is the devil;p and bsp holes were to be the plague of gamers for years to come!
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speedy
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Post by speedy »

ftp is down as the webhost updates. so...

it's nearly done
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speedy
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Post by speedy »

:confused:
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fb.shev
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Post by fb.shev »

i like this alot :)

lol official map? :P
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fro
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Post by fro »

/o/

congrats :)
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speedy
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Post by speedy »

thanks. just need a static mesh to go around the top then i'm done! :>
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fro
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Post by fro »

anything you want in particular?
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speedy
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Post by speedy »

something like cubes will do :p

(it's only for looks anyway. it just looks like a plain subtracted cube)
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fb.shev
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Post by fb.shev »

come to msn ><
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