2.1d release

Everything about Death Ball.

Moderators: Jay2k1, DavidM, The_One

User avatar
The_One
Senior Member
Posts: 1962
Joined: 09-03-2003 00:38
Location: UK

Post by The_One »

addbots works for me too.
User avatar
Onge
Senior Member
Posts: 926
Joined: 17-04-2003 13:18

Post by Onge »

Must be me then. But I've tried it a few times with the sames results. It's not important though.
User avatar
teidon
Junior Member
Posts: 13
Joined: 30-08-2004 16:07

Post by teidon »

Clean DB 2.1d install won't work under linux :rolleyes:

For those linux users having trouble getting DB to work under linux see <A HREF="http://forums.gameservers.net/showthrea ... 6112">this thread</A> (scroll down to my post which subject is "It's working!!!").

Any change DB 2.1e would have a little fix so that it would work under linux without some stupid ini tweak? You only need to change two lines and delete one in default.ini anyway... Atleast make sure (if you can) that the version of DB that's going to be in UT2004 Collectors Edition will work under linux without needing to change anything.

It wouldn't be a bad idea if you'd create some kind of naming policy for the files, like that if a filename has DB standing for Deathball it would be written DB, not db or Db and if there is Deathball it would be Deathball, not deathball. That's because linux is case sensitive, meaning that you can have files like Deathball.u, deathball.u, DEATHBALL.U etc in same directory (while in Windows those would be same file). So if you release a update which has a new version of some file, say Deathball.u and it happens to be named deathball.u instead of Deathball.u, linux users will end up having Deathball.u and deathball.u in their ut2004/deathball/System directory and ut2004 will use Deathball.u instead of the new deathball.u. And Deathball.u has been named deathball.u since DB 2.1b, so Team Vortex, change it back to Deathball.u and linux users, make sure that you have only one deathball.u in ut2004/deathball/system directory and if there is two, delete the older one.
Imo
Senior Member
Posts: 296
Joined: 12-03-2003 14:06
Contact:

Post by Imo »

A to the B to the C to the D. Sounds like a deathball hip-hop rap thing.
Mongeh
Posts: 126
Joined: 30-10-2003 16:15

Post by Mongeh »

... or a little thing we call the alphabet :p
User avatar
Achilles
Posts: 283
Joined: 30-06-2003 19:53

Post by Achilles »

got a bug thats been popping in all version as far as i now
U stand in goal and ctach the ball when some1 shoots it at the goal. usually we call this a save. But this time we called it an own goal: Ball has been carried 0.00 secs by Chilly:mad:
User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

Post by DavidM »

we all know it,
but how does this happen?

thought we call it "thru you pwnd!"
User avatar
Onge
Senior Member
Posts: 926
Joined: 17-04-2003 13:18

Post by Onge »

The 6 yard box / keeper zone lines are missing in Blocko. The cameras are also lousy - like watching from a blimp.

The announcers says "ball shot out of the field" when a ball resets after being idle...It was much better when that whistle sound was made instead.

I also managed to get knocked into the crowd whilst playing IceDemon - blocking volume needs sorting. Same on Greenbaize, you can still jump to the skeleton sitting behind one of the goals.
Imo
Senior Member
Posts: 296
Joined: 12-03-2003 14:06
Contact:

Post by Imo »

Onge, being hit out into the crowd on IceDemon is nothing new.
Imo
Senior Member
Posts: 296
Joined: 12-03-2003 14:06
Contact:

Post by Imo »

Mongeh wrote: ... or a little thing we call the alphabet :p


True.. but the alphabet goes to Z and the rap shit goes to about D. I'm not really willing to update servers 20+ times in a week or two.
User avatar
Onge
Senior Member
Posts: 926
Joined: 17-04-2003 13:18

Post by Onge »

Imo wrote: Onge, being hit out into the crowd on IceDemon is nothing new.


No. Doesn't mean it shouldn't be fixed though.
Locked