2.1g release

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DavidM
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2.1g release

Post by DavidM »

Deathball 2.1g
(patch from 2.1 to 2.1g)
http://www.deathball.net/files/deathball21gupdate.zip (1,2mb)
(just unzip it into /ut2004/ and delete your /deathball/system/deathball.ini if you are coming from 2.1, if you come from 2.1e keep it.)


Fixed from 2.1 to 2.1b
-Replay cam change working offline as well now
-Fixed hammer locking up in rare situations (report if it happens and also tell what you did to get it)
-added community-bots (names similar to community members, and they talk similar stuff in game, 150+ bots so far)
-You can now longer spam more than one line of text (not in teamsay either), so no more intentional lagging the server
-Attachments stay on model after dying
-General bot improvements
-Fixed remaining Crowd sound volume problems
-Fixed Spawning in wrong place problem (should also fix the UT2004 model problem, report if it's still there)
-Keeper weapon glowing
-Fixed Listen Server dude being invisible on maps with screen (Cube and Bowl)

2.1b to 2.1c
-Rapid fire spam was 0.5s by accident, its 0.05 now as intended. So teamsay "boost spam" should work again.
-Fixed "." at beginning from username crashing server (.:aov:. players can join with normal name again )
-Removed keeper weapon glowing in First person view
-Post sounds work again online
-Increased self volley power from 1000 to 1300 (last version it accidentally was 1000 instead of 1200; + 1000 to make some people a little happier )

2.1c to 2.1d
-Self volley restriction not active in Volley Only mode
-Added DB-SmallTouchdown (aimed for 3on3)
-Fixed "Can't hurt enemy in rare situations" bug that got introduced in 2.1c
-Maybe fixed hammer bugs (where it seems to keep on hammering for other players and maybe others) report when you got it
-Fixed spam protection fault when game was paused
-Maybe fixed: cannot be killed right after getting ball; report it if you get it or if not
-General Bot improvements + more bot talkage

2.1d to 2.1e
-Drastic performance increase (especially Radeon cards), about 100% performance increase. No big changes for Geforce expected.
-New crosshair (including inner circle for enemy kick radius)
-No more bugged when spawning in ball (except client on listen servers)

Bots:
- Bots more of less know left/right wing and centre position when attacking
- Fixed bad bug in ball prediction. Apparently it was totally messed up for v2.1...
- Bots shoot at center of goal less, more to sides.
- Prevented bots to pass bot next to them and reduced constant pass-spamming
- Reduced volley spamming
- Prevented bots to immediately volley spam team mate's pass

2.1e to 2.1f
>>if you had 2.1e, delete your deathball\textures\crosshairs.utx file<<
-Fixed crosshair issue, well just delete the utx
-Deathball.u lost 1,4mb (down to 2.4mb)
-Improved client side performance by streamlining DB_Player and DB_Pawn code
-Fixed ".name" crash (once again; robert commited his very old unfixed files to cvs x_X)
-Ball killing player should be fixed
-Added dynamic replay speed (starting fast, getting slower), from 18 seconds down to 12


2.1f to 2.1g
-Fixed talking bug
-Also fixed goal message not appearing (same bug)
-Fixed crowd volume either being off or on. Different volumes can be selected now
-"name joined as a spectator" message is now shown immediately when a spectator joins
-Owngoal ban definition fixed (-3 goals ban you on dedicated server)
-Matt is damn sure that the weapon bug is fixed (plz report)
-No more getting banned when scoring own goals in practice mode
-Fixed negative missed chance amount
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The_One
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Post by The_One »

Has smalltouchdown been dropped then?
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DavidM
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Post by DavidM »

no, just not adding it to all betas :)
will be in the full

we just had a 3on3 match, it was......perfect...... :)
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Twigstir
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Post by Twigstir »

Played a few full matches. So far, no problems, only goodness.
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Rino
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Post by Rino »

Yes,
3on3 match was perfect, and the second (where David didn't play) at 6.30 am was perfect too, even if i was too tired \stoned to remember something.
BUt this time it seems eveything is working proprely.
gg G?
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The_One
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Post by The_One »

As I said on the front page, four matches online and not encountered a single bug. Get 2.2 out the door pronto! :D
accent04
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2.1e???

Post by accent04 »

Ok, so I uninstalled Deathball and did a fresh, clean install. I then immediately upgraded to 2.1g and made sure to delete that .ini file. But when I start the game it says I'm only upgraded to 2.1e, and I can't join 2.1g servers!!! I can only join 2.1e servers.

What gives?
accent04
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Joined: 08-09-2004 06:07

More 2.1g troubles..

Post by accent04 »

Hm, I just ran some test and it seems that after I unzip the file, all of the system files are the most up to date ones.

However when I start the game it says that I'm at version 2.1e. When I exit the game and try to unzip the files again, the deathball. ucl file has REVERTED BACK to the outdated one. I can't overwrite this file and get it to stay, it always reverts back.
Large Potato
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Post by Large Potato »

Your computer is cursed
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-plær-
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Post by -plær- »

ooooh, it's lovely. Haven't played online yet, but offline w/ bots was smooth as anything. No bugs encountered, and quite frankly, it was a lot more fun than many pickup games i've played :)
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[1234]Jr
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Post by [1234]Jr »

bug:

http://www.deathball.net/files/deathball21gupdate.zip [edit by david, no mister, it shouldnt! it doesnt work for most people, and they need to copy paste!]

should be a clickable link ;)

...needs a pu now, at 11am.. impozzible!
Last edited by [1234]Jr on 08-09-2004 11:18, edited 1 time in total.
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Onge
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Post by Onge »

What would be lovely is if you could select which bots you play with. I'm sure I'm not alone when I say I want to play with my bot each time...:p

So far 2.1g = good.
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DavidM
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Post by DavidM »

Great onge, great! once we got a stable version you want more features that create more bugs!
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fro
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Post by fro »

onge: bot roster?
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StRaFe
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Post by StRaFe »

indeed i can play with my bot, or at least spawn him every time. strafer, hmmmmm... :P
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