Map change ucc-bin goes to 99%
Moderators: Jay2k1, DavidM, The_One
My specs are:  P4 3.2Ghz, 1GB RAM, 2 x 200GB SATA drives, 1000BaseT NIC.  
Fedora Core 2, Ext 3, UT2004 3270.
3 DB UT2K4 Servers:
1 x 3v3 VO (4 specs) - port 7777
1 x 12 player public (4 specs) - port 7877
1 x 10 player (i think) private server - port 10000
Hardware hasn't changed since I've been running the servers.
			
			
													Fedora Core 2, Ext 3, UT2004 3270.
3 DB UT2K4 Servers:
1 x 3v3 VO (4 specs) - port 7777
1 x 12 player public (4 specs) - port 7877
1 x 10 player (i think) private server - port 10000
Hardware hasn't changed since I've been running the servers.
					Last edited by Imo on 16-09-2004 14:00, edited 1 time in total.
									
			
						
										
						- 1234Bedlam
 - Member
 - Posts: 71
 - Joined: 12-03-2003 14:58
 - Contact:
 
My Specs (*cough* SamY's *cough*)
Dual Xeons 2.4Ghz
?Ram (lots knowing Sam)
1 x 250Gb SCSI(?) drives
100mbit Intel NIC into eXtreme black diamond with mutiple gigabit connections to internet (whoosh straight over my head
 )
FreeBSD 5.1-RELEASE-p10
1 X 16 player (+ 3 reserved slots) CTF server (running ONS atm)
1 X 16 player InstaInvasion server
1 X 16 player Match server (passworded)
1 X 10 player DB server
1 X 12 player DB server
(all on UT2004 v3323)
Plus
2 X 24 player (plus 4 reserved slots) Enemy-Territory servers
1 x 24 player CoD server
			
			
									
						
										
						Dual Xeons 2.4Ghz
?Ram (lots knowing Sam)
1 x 250Gb SCSI(?) drives
100mbit Intel NIC into eXtreme black diamond with mutiple gigabit connections to internet (whoosh straight over my head
FreeBSD 5.1-RELEASE-p10
1 X 16 player (+ 3 reserved slots) CTF server (running ONS atm)
1 X 16 player InstaInvasion server
1 X 16 player Match server (passworded)
1 X 10 player DB server
1 X 12 player DB server
(all on UT2004 v3323)
Plus
2 X 24 player (plus 4 reserved slots) Enemy-Territory servers
1 x 24 player CoD server
- 1234Bedlam
 - Member
 - Posts: 71
 - Joined: 12-03-2003 14:58
 - Contact:
 
Nothing reported, but I don't play DB anymore 
 on the other hand if they are using 99% of a CPU its not affecting the ET or CoD servers in anyway. But there has been some network problems making the ET/CoD drop connections ever 20 seconds or so, but that happens even when the UT2004 servers are offline and lasts for a day before returning to normal)
			
			
									
						
										
						- 1234Bedlam
 - Member
 - Posts: 71
 - Joined: 12-03-2003 14:58
 - Contact:
 
At end of game it just goes to 100% CPU (does not happen that much, but has happened at least once since I turned off replays). All replays are off afaik (end replay is off, and that other replay thing is at 0).
Server is Dual AMD Opteron 244, running UT2k4 3323 + latest DB (2.2 i believe) on Windows 2k3 server.
			
			
									
						
										
						Server is Dual AMD Opteron 244, running UT2k4 3323 + latest DB (2.2 i believe) on Windows 2k3 server.