Poll: Keeper Radius

Everything about Death Ball.

Moderators: Jay2k1, DavidM, The_One

Which keeper radius do you prefer?

Consistent
8
40%
Shrinks when shot at
12
60%
 
Total votes: 20

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EsorcismoNJD
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Post by EsorcismoNJD »

Yeah this can be terribly annoying when you have a loose ball just lobbing in the air and the keep goes after it along with one of the opposition but they get the hit since their radius is bigger
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Messy
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Post by Messy »

LBgreaterthanDM wrote: "Don't bother, I won't listen to it anyway"

He should post that as a sticky for all requests =D


Strange..I can't pick between narrow-minded or plain ignorant.

The latency is such a fundamental change, Deathball would suck without it.
It's almost like removing volleys (in fact, I think this was added before volleys?)

It's strange how people moan about magnet..
..And at the same time moan about keeper radius latency.
Seem to be the same people too.

I can hardly imagine this game without the latency, and I'm pretty sure you can't either.
All I know is it would certainly not be any better.

Horrible, even.
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DavidM
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Post by DavidM »

"It's strange how people moan about magnet..
..And at the same time moan about keeper radius latency."

exactly. its the pure contradiction :)

give us more raspberries, but stop giving us raspberries please!
:-)
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Post by :-) »

Magnets were better, at least the keep didn't lose saves they actually made, the shooters just had shoot better. With this keepers have no chance.
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EsorcismoNJD
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Post by EsorcismoNJD »

Don't recall bitching about magnets... but I do think keeper VOLLEY radius should be equal to that of a shooter

I don't not thing that this isn't contradiction
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R3L!K
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Post by R3L!K »

^ he's right :O
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fb.shev
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Post by fb.shev »

i played 2v2 today

shot a ball straight above strafes head, hit the bar and went in.

just letting you know
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DavidM
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Post by DavidM »

Ok, you dunno what we are talking about, good to know...but not surprising.
Atm there it this latency. I said: without it, it's impossible. So it will stay...
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Messy
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Post by Messy »

shev had never actually tried aiming before, until it came accidentally ;p

ps: Huge keeper volley radius = being able to volley out every goal o_O

I didn't even notice it was smaller actually..
..although that might explain why I'm not such a good keep :)
(..outside of pubs, obviously)
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DavidM
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Post by DavidM »

"ps: Huge keeper volley radius = being able to volley out every goal o_O"

exactly. but additionally the volley latency. one of both missing ruins it
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Messy
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Post by Messy »

I remember being able to keep really well in 1.5

(I think keep volley latency got smaller then? Or did I dream that up? Or did I have a month-long lucky keeping spree?)

edit: Could be 1.3 :rolleyes: *cough*
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DavidM
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Post by DavidM »

no clue, but it was missing by accident in 1.3, and fixed in 1.3b
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Onge
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Post by Onge »

Perhaps tweak the latency and/or radius slighty to appease the keepers?
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DavidM
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Post by DavidM »

i see no problem.
they cant catch volleys from 15 meters away with skill....which is just perfect, since thats the defense job.
pickup latency change? more magnet? i already hear the attackers crying..and they are in the majority :x
I feel like I perfectly hit the middle there. Going in either other direction makes something else worse...
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R3L!K
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Post by R3L!K »

i see the problem, i think.

we have to consider the ability of the keeper from two perspectives.

1) a stationary keeper waiting for the shot from the ball carrying attacker as they approach

2) an active keeper who is perhaps trying to make contact with what would otherwise be a loose ball (or a regular volley distance)

--------------

if the keeper volley radius is too high, it makes 1) impossible for the attacker

but i think at the moment the keeper is disadvantaged in situation 2)

Isn't there a way to make both situations fair?
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