Poll: Keeper Radius
Moderators: Jay2k1, DavidM, The_One
- EsorcismoNJD
- Posts: 156
- Joined: 20-12-2004 20:18
LBgreaterthanDM wrote: "Don't bother, I won't listen to it anyway"
He should post that as a sticky for all requests =D
Strange..I can't pick between narrow-minded or plain ignorant.
The latency is such a fundamental change, Deathball would suck without it.
It's almost like removing volleys (in fact, I think this was added before volleys?)
It's strange how people moan about magnet..
..And at the same time moan about keeper radius latency.
Seem to be the same people too.
I can hardly imagine this game without the latency, and I'm pretty sure you can't either.
All I know is it would certainly not be any better.
Horrible, even.
- EsorcismoNJD
- Posts: 156
- Joined: 20-12-2004 20:18
i see no problem.
they cant catch volleys from 15 meters away with skill....which is just perfect, since thats the defense job.
pickup latency change? more magnet? i already hear the attackers crying..and they are in the majority
I feel like I perfectly hit the middle there. Going in either other direction makes something else worse...
			
			
									
						
										
						they cant catch volleys from 15 meters away with skill....which is just perfect, since thats the defense job.
pickup latency change? more magnet? i already hear the attackers crying..and they are in the majority

I feel like I perfectly hit the middle there. Going in either other direction makes something else worse...
i see the problem, i think.
we have to consider the ability of the keeper from two perspectives.
1) a stationary keeper waiting for the shot from the ball carrying attacker as they approach
2) an active keeper who is perhaps trying to make contact with what would otherwise be a loose ball (or a regular volley distance)
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if the keeper volley radius is too high, it makes 1) impossible for the attacker
but i think at the moment the keeper is disadvantaged in situation 2)
Isn't there a way to make both situations fair?
			
			
									
						
										
						we have to consider the ability of the keeper from two perspectives.
1) a stationary keeper waiting for the shot from the ball carrying attacker as they approach
2) an active keeper who is perhaps trying to make contact with what would otherwise be a loose ball (or a regular volley distance)
--------------
if the keeper volley radius is too high, it makes 1) impossible for the attacker
but i think at the moment the keeper is disadvantaged in situation 2)
Isn't there a way to make both situations fair?






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