Poll: Keeper Radius

Everything about Death Ball.

Moderators: Jay2k1, DavidM, The_One

Which keeper radius do you prefer?

Consistent
8
40%
Shrinks when shot at
12
60%
 
Total votes: 20

User avatar
EsorcismoNJD
Posts: 156
Joined: 20-12-2004 20:18

Post by EsorcismoNJD »

#2 is the problem I was talking about... but #1 is perfectly true as well... the current setup partially favors the "dodge happy" keeper
User avatar
R3L!K
Posts: 1274
Joined: 09-03-2003 01:03

Post by R3L!K »

agreed.... but dodging is a purely reflex thing, and if someone's reflexes are fast enough (mine certainly aren't) i think they deserve a dodge save.

note... a reg shot needs to be nearly perfectly powered and placed to beat a dodgy-lucky keeper.

I don't think this kind of perfection is needed when volleying a ball in open play since the attacker has the edge (viz problem #2)
User avatar
EsorcismoNJD
Posts: 156
Joined: 20-12-2004 20:18

Post by EsorcismoNJD »

Well dodgy lucky... I'm not a good keep in the least, most of the time it's intuition, like guessing on a penalty kick in soccer, I'm just one of the lucky ones that always guesses WRONG ffs. But what I meant by dodge happy are the ones that go after the attacker to kill them, and then all the attacker has to do is alt-fire into the empty net before getting killed. But there's time where even if you dodge to make a save, you could go the right way and the ball could seemingly go through you. Those are the ones that I feel are problematic along with the "loose ball" that you're in a footrace to get to and you end up losing to volley radius differential.

A small amount of tweaking couldn't hurt. Even up the volley radii and possibly increasing the magnet slightly when dodging if possible. Or even better, if the goalie makes a dodging save on a ball, have it deflect off him like a soccer save. He can't catch it but he can knock it away, could also be cool for rebound goals. Hey this could work out! =P
Last edited by EsorcismoNJD on 23-12-2004 01:54, edited 1 time in total.
nameless
Senior Member
Posts: 204
Joined: 23-03-2003 19:44
Contact:

Post by nameless »

What s the mess about? reduce the offensive volley radius. (did anyone count how often i said that yet? :lol: )

a) volleys will be harder to hit
b) keepers got the advantage on loose balls inside the pzone.
c) defense would become slightly easier
User avatar
Capital_G
Posts: 491
Joined: 03-11-2003 12:23

Post by Capital_G »

Defense doesn't need to be easier. Attackers just need to learn to mark.

The balanced games I'm in (good sweeps, attackers that can mark and a pair of regular keeps) Always end up around 3 goals per team.
No need to make attacking easier, or making keeping/defending easier.

Stop moaning and live with it.

I do however agree with the fact that keepers can't survive with just good reflexes, they need some skill aswell now :/ (which apparently is a very bad thing)
User avatar
Onge
Senior Member
Posts: 926
Joined: 17-04-2003 13:18

Post by Onge »

Capital_G is right. But there are so few attackers who take their defensive responsibilities seriously. And we're not exactly brimming over with a surplus of keepers and sweepers - the positions aren't 'sexy' enough to attract new players. And I don't really know how this could be changed either...
User avatar
-plær-
Posts: 757
Joined: 18-05-2003 14:03
Contact:

Post by -plær- »

we just need more sexy defenders. get your suspenders on onge luv :)

on a more serious note, defence is shunned because people are scared of it. they know that if a goal is conceded, more likely a team will moan at them.

sweep is the most important role on the field, and it has such little reward for the great risk. new award system maybe? although this leads us back to the "how do you define a good sweep" question.

maybe i was right in my first approach, more sexy defenders :p god knows fro makes me long for some hot hot man-loving
User avatar
speedy
Posts: 2899
Joined: 11-03-2003 19:25
Contact:

Post by speedy »

give the sweepers big boobs
User avatar
Onge
Senior Member
Posts: 926
Joined: 17-04-2003 13:18

Post by Onge »

-plær- wrote: maybe i was right in my first approach, more sexy defenders :p god knows fro makes me long for some hot hot man-loving

You whore! You told me I was your one and only!
User avatar
Capital_G
Posts: 491
Joined: 03-11-2003 12:23

Post by Capital_G »

Onge wrote: Capital_G is right. But there are so few attackers who take their defensive responsibilities seriously. And we're not exactly brimming over with a surplus of keepers and sweepers - the positions aren't 'sexy' enough to attract new players. And I don't really know how this could be changed either...


You wouldn't believe how hard it is for me to find a team (I joined A$, I mean c'mon).
When d2 (deathball division) died, after a couple of days and posts and advertising, NPU was happy to bring me in.

Beside them, noone really needs a sweep.
(oh, almost forgetting CeB here)
User avatar
EsorcismoNJD
Posts: 156
Joined: 20-12-2004 20:18

Post by EsorcismoNJD »

Nameless's idea is pretty much the reverse solution of what I've been saying, he's evening it up by decreasing attack volley radius and personally I don't think that's such a bad idea. Could prevent volley whoring which seems to be the operative objective around here, would solve keep's loose ball issues, would also partially solve offensive loose ball recovery when a player can boost THROUGH another player to volley the ball. It also would help to prevent cancelling boosts (i.e. when two people boost each other and just cancel off each other even if one boost comes long after the other). It's got my vote.
User avatar
Capital_G
Posts: 491
Joined: 03-11-2003 12:23

Post by Capital_G »

And that is good because......?
User avatar
fb.shev
Banned
Posts: 1918
Joined: 17-03-2004 18:10
Contact:

Post by fb.shev »

i still say make his goals bigger and let us keepers catch what we save.
User avatar
EsorcismoNJD
Posts: 156
Joined: 20-12-2004 20:18

Post by EsorcismoNJD »

It's because right now boosting is too easy to avoid, you can just cancel boost with no harm done. This will make defensive boosting much more tactical. The loose ball issue really speaks for itself with either a lobbed ball or a ball just lingering in dangerous territory where the keeper would like to punch it away, gives both of them equal volley radius to do this so if it's directly in the middle of the keeper and lead attacker, it becomes all about timing rather than instant offenseman advantage.
User avatar
R3L!K
Posts: 1274
Joined: 09-03-2003 01:03

Post by R3L!K »

would giving the attacker the same volley radius as the keeper when in the enemy pen zone be a workable solution?

I think it might.

The keeper wouldnt be disadvantaged when in his own area and at the same time you dont have to change any of the keeper attributes.

Kind of a neat solution. If it works.


edit: errr what nameless said /o\
Last edited by R3L!K on 23-12-2004 21:46, edited 1 time in total.
Locked